Modding the game for 2 players

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  1. #1
    Member oldngrey is offline
    MemberRank
    Sep 2014 Join Date
    63Posts

    Modding the game for 2 players

    As the title says, I am messing around with PWI in 151 to make it all work for just 2 players.
    A bit ambitious and rather defeats a lot of the game.... but still.

    TT - modifying the starting pillars to just accept a squad of 2 is not so hard, but there is one spot in TT 1-1 where there is a pillar to open up the top half of the dungeon (after killing the drum monster). I can't get that to respond to 2 players.

    RB - interested in Delta mainly. Can't see how I can do this one at all since it needs 6 to start and to conduct the quest. Anyone any experience with modding this?

    My problem now is related to RB Delta because the Celestial Demon and Sage Cultivation quests need you to mine a pillar at the end of HappyValley after killing some of the RB delta waves bosses. This is one I am not sure I can solve.

    Any ideas?
    Thanks in advance.


  2. #2
    Developer - JS Ben is offline
    MemberRank
    Jul 2013 Join Date
    BelguimLocation
    1,244Posts

    Re: Modding the game for 2 players

    Quote Originally Posted by oldngrey View Post
    As the title says, I am messing around with PWI in 151 to make it all work for just 2 players.
    A bit ambitious and rather defeats a lot of the game.... but still.

    TT - modifying the starting pillars to just accept a squad of 2 is not so hard, but there is one spot in TT 1-1 where there is a pillar to open up the top half of the dungeon (after killing the drum monster). I can't get that to respond to 2 players.

    RB - interested in Delta mainly. Can't see how I can do this one at all since it needs 6 to start and to conduct the quest. Anyone any experience with modding this?

    My problem now is related to RB Delta because the Celestial Demon and Sage Cultivation quests need you to mine a pillar at the end of HappyValley after killing some of the RB delta waves bosses. This is one I am not sure I can solve.

    Any ideas?
    Thanks in advance.
    Check the tasks.date, search on the name of the quest and then check the requirments that that task has, there you find the amount of people required in squad to be able to activate it.

    Closed doors are in NPCgen of that certain map.



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