Question about IDs

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  1. #1
    The One And Only DaMadBoy is offline
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    Question about IDs

    I was wondering how many IDs in element.data are fixed? For example mirage stones, if I was to change their ID to something else would they still be functional? Would it be possible to completely wipe clean the element.data file and start from an ID of 1?

    I know with some lists it doesn't conflict with IDs like weapons, armour and ornament IDs, like list 0, 65, 69 and so on.


  2. #2
    Psy Sins Psytrac is online now
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    Re: Question about IDs

    afaik, just the socket stones are locked. (I could be wrong though)

  3. #3
    uint is best int. Swoosh91 is offline
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    Re: Question about IDs

    Guardian scrolls are hardcoded also.

  4. #4
    Psy Sins Psytrac is online now
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    Re: Question about IDs

    I can imagine there are a few more still, but none I recall

  5. #5
    The One And Only DaMadBoy is offline
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    Re: Question about IDs

    Well that kind of hinders my plans a little lol. Just so I don't have to open another thread, does anyone know of a way you can modify the amount of soulforce you gain from refining?

  6. #6
    Psy Sins Psytrac is online now
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    Re: Question about IDs

    It's hardcoded

  7. #7
    Robb rbb138 is offline
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    Re: Question about IDs

    The 'soulforce' displayed in the client is actually false, its just a representation for the player.
    The actual calculation is hardcoded in the GS and called 'soulpower' in places. I don't think anybody has been able to edit its calculation yet, its very illusive.

    As for ID being static, yes you can change them but you also have to change their listing in the GS and in the Elementclient.exe. I did this once to wipe world trumpets.

    When the server loads up IDs are put into 5 indexes (hashmaps). As of version 66 they are:
    Code:
    ===addon_id_index===
    EQUIPMENT_ADDON
    MONSTER_ADDON
    
    ===talk_id_index===
    NPC_TALK_SERVICE
    
    ===face_id_index===
    FACE_TEXTURE_ESSENCE
    FACE_SHAPE_ESSENCE
    FACE_EMOTION_TYPE
    FACE_EXPRESSION_ESSENCE
    FACE_HAIR_ESSENCE
    FACE_MOUSTACHE_ESSENCE
    COLORPICKER_ESSENCE
    CUSTOMIZEDATA_ESSENCE
    FACE_FALING_ESSENCE
    FACE_HAIR_TEXTURE_MAP
    FACE_THIRDEYE_ESSENCE
    
    ===config_id_index===
    ENEMY_FACTION_CONFIG
    CHARRACTER_CLASS_CONFIG
    PARAM_ADJUST_CONFIG
    PLAYER_ACTION_INFO_CONFIG
    PLAYER_LEVELEXP_CONFIG
    PLAYER_SECONDLEVEL_CONFIG
    UPGRADE_PRODUCTION_CONFIG
    ACC_STORAGE_BLACKLIST_CONFIG
    MULTI_EXP_CONFIG
    GOD_EVIL_CONVERT_CONFIG
    WEDDING_CONFIG
    FACTION_FORTRESS_CONFIG
    WIKI_TABOO_CONFIG
    
    ===recipe_id_index===
    RECIPE_MAJOR_TYPE
    RECIPE_SUB_TYPE
    RECIPE_ESSENCE
    ENGRAVE_MAJOR_TYPE
    ENGRAVE_SUB_TYPE
    ENGRAVE_ESSENCE
    RANDPROP_TYPE
    RANDPROP_ESSENCE
    
    ===essence_id_index===
    everything else.
    You cannot have 2 of the same IDs in an index, it works as a primary key. You also cannot have 0 or NULL.

  8. #8
    uint is best int. Swoosh91 is offline
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    Re: Question about IDs

    Always amazes me how much robb knows about this stuff.

  9. #9
    Psy Sins Psytrac is online now
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    Re: Question about IDs

    Quote Originally Posted by Swoosh91 View Post
    Always amazes me how much robb knows about this stuff.
    makes you wonder what his day-job is

  10. #10
    Robb rbb138 is offline
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    Re: Question about IDs

    Quote Originally Posted by Psytrac View Post
    makes you wonder what his day-job is
    I think its more due to the fact that I don't have one... lol

  11. #11
    Psy Sins Psytrac is online now
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    Re: Question about IDs

    Well, that could be too.. but you had some training, that's for sure

  12. #12
    Omega 343 is offline
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    Re: Question about IDs

    He really works for PWE/PWB



    j/k rbb
    Last edited by 343; 03-05-13 at 10:58 PM.

  13. #13
    Account Upgraded | Title Enabled! SpiritHawk is offline
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    Re: Question about IDs

    rob is very talented and from what i can tell very helpful



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