Re: 1.4.4 Server Experience Rate Changer
Yes especially using those hyper-crap-stone... You will get mad players with negative sp that wouldn't be able to learn their skills.
Re: 1.4.4 Server Experience Rate Changer
Quote:
Originally Posted by
Romulan
Incredibly... stupid... high rates... You will encounter some exp/sp issues with those kind of rates on your server.
that wont be released, that is just for stress test, and seems you already had it (stress) :laugh:
so far i still comfort with official rate :D the original set
Quote:
Originally Posted by
343
Especially if for whatever reason your exp gain from a single 'event' (ie killing a mob w/ that high of a rate while using hypers er something) EVER is equal to or greater than 2147483648 :lol:
that is 32 bit limitation for exp, don't worry even i freak enough but not silly to release that kind of exp rate :laugh:
Re: 1.4.4 Server Experience Rate Changer
Quote:
Originally Posted by
gunse
that wont be released, that is just for stress test, and seems you already had it (stress) :laugh:
so far i still comfort with official rate :D the original set
that is 32 bit limitation for exp, don't worry even i freak enough but not silly to release that kind of exp rate :laugh:
Yes. Same thing for the .pck files, their size can't exceed that number (2147483648). :P
Re: 1.4.4 Server Experience Rate Changer
I find it kind of stupid that they used a signed int for this - as if pck files will ever have negative size...
Re: 1.4.4 Server Experience Rate Changer
Trust me, I know what that number is ~ I do not have to do the math on it I have 2147483648 memorized :lol:
Re: 1.4.4 Server Experience Rate Changer
Quote:
Originally Posted by
Swoosh91
I find it kind of stupid that they used a signed int for this - as if pck files will ever have negative size...
because they have control-v button, since the most of used variable in signed integer...
Re: 1.4.4 Server Experience Rate Changer
Quote:
Originally Posted by
gunse
because they have control-v button, since the most of used variable in signed integer...
Yeah, probably pretty lazy. Sometimes I think that the client was coded by two different teams. On the one hand, we have bitwise variables in character struct (you can't get any more efficient memory wise then storing bools bitwise), and then we got 1 byte bools all over the place in NPC/Material struct. It's strange :D
Re: 1.4.4 Server Experience Rate Changer
Quote:
Originally Posted by
Swoosh91
Yeah, probably pretty lazy. Sometimes I think that the client was coded by two different teams. On the one hand, we have bitwise variables in character struct (you can't get any more efficient memory wise then storing bools bitwise), and then we got 1 byte bools all over the place in NPC/Material struct. It's strange :D
Actually PWRD change the first team with new one, that's what i heard from PWRD Sales Team :P
Re: 1.4.4 Server Experience Rate Changer
Ah, that'd explain this. Thanks :pepsi:
Re: 1.4.4 Server Experience Rate Changer
you need update it for 1.45version.
Re: 1.4.4 Server Experience Rate Changer
1.4.5 server and use the tool changing and not worked!
a thank you in advance
Re: 1.4.4 Server Experience Rate Changer
Its for 144 o.O so of course it wont work on 145. If you want something changed on 145 use eELedit
Re: 1.4.4 Server Experience Rate Changer
where and what gs ?
and give me video tutorial please
Re: 1.4.4 Server Experience Rate Changer
Another 14 year old kid who wants a video? Yay, we have that so rarely around here!
Re: 1.4.4 Server Experience Rate Changer
Quote:
Originally Posted by
Swoosh91
Another 14 year old kid who wants a video? Yay, we have that so rarely around here!
Can you give me a video tutorial on the forum, plz plz plz