Yes especially using those hyper-crap-stone... You will get mad players with negative sp that wouldn't be able to learn their skills.
Yes especially using those hyper-crap-stone... You will get mad players with negative sp that wouldn't be able to learn their skills.
that wont be released, that is just for stress test, and seems you already had it (stress)
so far i still comfort with official rate :D the original set
that is 32 bit limitation for exp, don't worry even i freak enough but not silly to release that kind of exp rate![]()
I find it kind of stupid that they used a signed int for this - as if pck files will ever have negative size...
Trust me, I know what that number is ~ I do not have to do the math on it I have 2147483648 memorized![]()
Yeah, probably pretty lazy. Sometimes I think that the client was coded by two different teams. On the one hand, we have bitwise variables in character struct (you can't get any more efficient memory wise then storing bools bitwise), and then we got 1 byte bools all over the place in NPC/Material struct. It's strange :D
Ah, that'd explain this. Thanks![]()
you need update it for 1.45version.
1.4.5 server and use the tool changing and not worked!
a thank you in advance
Its for 144 o.O so of course it wont work on 145. If you want something changed on 145 use eELedit
where and what gs ?
and give me video tutorial please
Another 14 year old kid who wants a video? Yay, we have that so rarely around here!