Gs 1.5.5

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  1. #31
    Proficient Member w3bm4ster is offline
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    Re: Gs 1.5.5

    Quote Originally Posted by LegalSin View Post
    yes you can run if you know what to do and how to do it. also you can take maps from client side in 2 ways ....so mob can stay on the ground
    1) generate mapbh
    2) change versionn:)
    Just tell me: How will you run 155 without the libs? How you make the DGs work properly without setup npcgen correctly? There's a lot of things, not just maps.
    @Bola stop being retard.

  2. #32
    sarcasm-mode: active jv90 is offline
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    Re: Gs 1.5.5

    Quote Originally Posted by w3bm4ster View Post
    Just tell me: How will you run 155 without the libs? How you make the DGs work properly without setup npcgen correctly? There's a lot of things, not just maps.
    @Bola stop being retard.
    Technically speaking you can copy all map data from 1.5.3. Leave out Homestead feature and leave out the Western Steppes and all other new shit and just have it for the new upgraded skills but even then you are missing half of the cool stuff that 1.5.5 even has to begin with.


    also I wont continue to post on this site since random mods can come from any section of the website without knowing any actual context or mood of the community within said sub-section and remove a harmless joke because they "didn't find it funny" and not because it broke any actual enforceable or logical rules. No real developers or actual people who provide useful development information even use Ragezone anymore and this section has pretty much died.

  3. #33
    Alpha Member Hycker is offline
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    Re: Gs 1.5.5

    Western steps is 157

    Sent from my SM-N910F using Tapatalk

  4. #34
    sarcasm-mode: active jv90 is offline
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    Re: Gs 1.5.5

    Quote Originally Posted by Hycker View Post
    Western steps is 157

    Sent from my SM-N910F using Tapatalk
    Pretty sure its 1.5.6 and even inside 1.5.6 files but i might be mistaken, if so then its fully worthless.

  5. #35
    Proficient Member w3bm4ster is offline
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    Re: Gs 1.5.5

    Quote Originally Posted by jv90 View Post
    Pretty sure its 1.5.6 and even inside 1.5.6 files but i might be mistaken, if so then its fully worthless.
    It's not 1.5.6. It's 1.5.5 Ver 1 because don't have the "Cornucopia" system, as I know (a friend told me) have 3 "sub-versions" of 1.5.5. I don't know the name, I just know that this shared GS is from Ver 1. And you guys are insane. Why run 1.5.5 without Homestead or the new dungeons?

    As well isn't possible to run without libs I throw the files over a VM with 153 server and get reconnecting (And yes, I commented out the keys inside *.conf).


    So again: Until a drunk chinese come here and share the full files: We can't start 155.

  6. #36
    Alpha Member Hycker is offline
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    Re: Gs 1.5.5

    if you cannot run its oyur problem. probably someone makes a repack for noobs with a mixed versions like 153v155... im out from here

  7. #37
    Proficient Member w3bm4ster is offline
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    Re: Gs 1.5.5

    Quote Originally Posted by Hycker View Post
    if you cannot run its oyur problem. probably someone makes a repack for noobs with a mixed versions like 153v155... im out from here
    Hhm. I'll be waiting right here for this kind of magic (run without 1.5.5 libs). BECAUSE is very dificult to move the files from PC to the server, make some changes in *.conf(s), isnt it? It's simple and I learned how to setup serverfiles in 2011-2012 almost 6 years. Mb in few days/weeks/months someone will share the full files? =)

    And any jerry-rigged is useless...About map: Yeah, isn't dificult to work with maps ... But is difficult to make the dungeons have their actions. Before think about maps/npcgen/aipolicy don't run without libs...

    - - - Updated - - -

    And I'll put into consideration: I move the files to a 153 VM working since 05/2017. Again: without libtask.so/libtask.so.2 forget about 1.5.5



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