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- Jun 11, 2012
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Since many people ask me for it, here is a pack that I set to be ready to go, no need for Python install blender or anything just unrar and open it
TODO require someone with phyton skills to finish the script to load weapons as it ignore the vertex group == 1 when loading (*weapons*)
We need someone to follow the same pattern as the above in the code, and add the vertex groups from weapons, that can be found in the Perfect world animation editor, by loading any weapon you can see all vertex groups,
Same code must be added to export script,
(DOWNLOAD LINK)
Credits: I did not create blender or the Python script, just made it in a way that u wont need to download blender or Python or configure it`s variable in the system and or install anything so it make it easy for you to use
TODO require someone with phyton skills to finish the script to load weapons as it ignore the vertex group == 1 when loading (*weapons*)
Code:
# (assignments later below)
if vertex_type == 1:
file_object.seek(4, 1)
print "vertex_type=1, skipping 4 bytes"
vertex_count = struct.unpack('<I', file_object.read(4))[0]
print "vertex_count:",vertex_count
index_count = struct.unpack('<I', file_object.read(4))[0]
print "index_count(num_faces*3):",index_count
mesh_object = Blender.Object.New('Mesh', ob_name)
mesh = mesh_object.getData(mesh = True)
We need someone to follow the same pattern as the above in the code, and add the vertex groups from weapons, that can be found in the Perfect world animation editor, by loading any weapon you can see all vertex groups,
Same code must be added to export script,
(DOWNLOAD LINK)
You must be registered to see links
Credits: I did not create blender or the Python script, just made it in a way that u wont need to download blender or Python or configure it`s variable in the system and or install anything so it make it easy for you to use