[Release] WinPCK for PWI Series Games

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  1. #31
    Cypher WireShark is offline
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    Re: [Release] WinPCK for PWI Series Games

    For now as using your WinPck as I tested it works in some but I dont think it is compatible at all the pck files in the rez_base I also notice that the size of the pck files after I edit one .xml or .txt or lua files makes the .pck files smaller in size if you can do a program or make the WinPck tools to support the Legend of Nine Tails it is great hope to see a development of this game here in RZ. I think you need to delete some msg in your inbox its full. TIA

  2. #32
    I are an engineer beyastard is offline
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    Re: [Release] WinPCK for PWI Series Games

    Quote Originally Posted by WireShark View Post
    For now as using your WinPck as I tested it works in some but I dont think it is compatible at all the pck files in the rez_base I also notice that the size of the pck files after I edit one .xml or .txt or lua files makes the .pck files smaller in size if you can do a program or make the WinPck tools to support the Legend of Nine Tails it is great hope to see a development of this game here in RZ. I think you need to delete some msg in your inbox its full. TIA
    Eventually, I plan on rewriting it completely to cover versions 1.2 through the latest, version 2.3.
    But, I have many projects I'm working on simultaneously so not focusing on one specifically. I
    like a little variety in my programming LoL. Some of the PCK files are empty, such as CHP.pck,
    es.pck, fingergestures.pck, etc. I have also noticed that double-clicking on files ending in the
    extension of *.u3dext causes it to crash. Will have to correct that. Legend of Nine Tails appears
    to be a fusion of AngelicaES and Unity, interesting... The server files are, also, 64-bit, unlike the
    Angelica3D based mmo's (PWI, JD, FW, etc) but are still using version 2.2 of the PCK format. Also,
    like Forsaken World mobile, the PCK files are using the Saint Seiya encryption scheme. They
    seem to use that format for the AngelicaES based games.

    EDIT: Inbox cleaned!

  3. #33
    Cypher WireShark is offline
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    Re: [Release] WinPCK for PWI Series Games

    Yeah right upon testing PCK files using the Sain Seiya encryption but the question is how compatible it is for the L.O.N.T files.

    Well I loved to see some development for this game it was interesting.

    I was looking for AngelicaES but i can't seem to find it.

    If you have time and manage to work on this will be great for now I was looking for an alternative way how to make the translation easier.

  4. #34
    Proficient Member hichay is offline
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    Re: [Release] WinPCK for PWI Series Games

    @beyatard anyway can edit or view .u3dext file ?

  5. #35
    I are an engineer beyastard is offline
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    Re: [Release] WinPCK for PWI Series Games

    Quote Originally Posted by hichay View Post
    @beyatard anyway can edit or view .u3dext file ?
    No, as .u3dext files are Unity3D and not Angelica.

  6. #36
    Proficient Member comper is offline
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    Sep 2011 Join Date
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    Re: [Release] WinPCK for PWI Series Games

    Hello!

    Since chinese v 18xx .pcks file structure were changed.
    Please check if it will be possible to update your tool to work with them.

    Example pck (configs): https://mega.nz/#!Et9GnAKA!WR9Cc3EbG...uKEqXKuLQvOiGk

  7. #37
    Fyyre Fyyre is offline
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    Re: [Release] WinPCK for PWI Series Games

    Quote Originally Posted by WireShark View Post
    Yeah right upon testing PCK files using the Sain Seiya encryption but the question is how compatible it is for the L.O.N.T files.

    Well I loved to see some development for this game it was interesting.

    I was looking for AngelicaES but i can't seem to find it.

    If you have time and manage to work on this will be great for now I was looking for an alternative way how to make the translation easier.
    I have the full Angelica ES engine ... if you are still interested.

  8. #38
    I are an engineer beyastard is offline
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    Re: [Release] WinPCK for PWI Series Games

    Quote Originally Posted by Fyyre View Post
    I have the full Angelica ES engine ... if you are still interested.
    That would be helpful for my current development. Working on
    various tools right now. Currently, no ETA on any releases.

  9. #39
    Cypher WireShark is offline
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    Re: [Release] WinPCK for PWI Series Games

    Quote Originally Posted by Fyyre View Post
    I have the full Angelica ES engine ... if you are still interested.
    Wow fyyre i know you can you release it or share it? that would be helpful for development

  10. #40
    Apprentice pike1002 is offline
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    Re: [Release] WinPCK for PWI Series Games

    the tool is useless because it does not open any files for extraction ... could you post the process images? of extraction of the models?
    the tool is useless because it does not open any files for extraction ... could you post the process images? of extraction of the models?

  11. #41
    Enthusiast obideleon is offline
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    Oct 2018 Join Date
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    Re: [Release] WinPCK for PWI Series Games

    Does anyone know how to unpack models.pck from PW155? Other pck files is working with this tool but the "models.pck" is showing an error:


  12. #42
    RaGEZONER fgru is offline
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    Re: [Release] WinPCK for PWI Series Games

    u need *.pck and *.pkx

  13. #43
    Enthusiast obideleon is offline
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    Re: [Release] WinPCK for PWI Series Games

    Thanks @fgru

  14. #44
    Snow Mania lvdrake is offline
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    Re: [Release] WinPCK for PWI Series Games

    Why it`s not displaying chinese names in the open pck? also if extract them, they come with ascii names instead of chinese characters, the other pck works fine

  15. #45
    Member gebryas is offline
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    Re: [Release] WinPCK for PWI Series Games

    Quote Originally Posted by lvdrake View Post
    Why it`s not displaying chinese names in the open pck? also if extract them, they come with ascii names instead of chinese characters, the other pck works fine
    change your system location to china



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