[Source] PWI Client side Source Code

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  1. #1
    JD Dev Scena is offline
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    [Source] PWI Client side Source Code

    To continue what was started 1 week ago.

    The contents of the package contain lots of source code stuff for the client, INCLUDING Documentation.

    Lots of useful code!

    As Promised:

    https://mega.nz/#!tMZDxAaB!b5asJR9tj...L60wM8r8SfzAlM

    Compile and have fun!

    More will come soon! In other sections.

    P.S: Do some mirrors in both releases please :)

    EDIT:

    Extra links in case first one dies, ty @Dura100:

    https://mega.nz/#!ggJGHKBT!b5asJR9tj...L60wM8r8SfzAlM
    +
    CPW_Dev.rar
    Last edited by Scena; 19-09-19 at 04:13 PM. Reason: links


  2. #2
    Novice D4rkSol1tud3 is offline
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    Re: [Source] PWI Client side Source Code

    Documentation? that's is amazing. Hopefully this one is compilable. The server one seems to missing stuff.

  3. #3
    Ancient One cmb is offline
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    Re: [Source] PWI Client side Source Code

    Interesting :) It looks like it is version 1.5.2v127 so it will take a little bit of effort to upgrade it to 1.5.3v145. I also noticed this lacks the angelica engine sdk, however using what was releasing by Fyyre in the FW section you can put everything back together and with enough work it should be able to compile. Now whether or not it will work ingame it another story ;) As for the environment to compile it, wanmei uses vs2005 alongside Angelica2.2. There is a VS6 environment, but I don't recommend using it since it is rather old lol.

  4. #4
    Enthusiast juninhobks is offline
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    Re: [Source] PWI Client side Source Code

    Thank You !

  5. #5
    sarcasm-mode: active jv90 is offline
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    Re: [Source] PWI Client side Source Code

    I don't think its complete. But will check. One big thing in here is 'ElementEditor'

    - - - Updated - - -

    AAudio / Audio Engine is missing

  6. #6
    Enthusiast Dura100 is offline
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    Re: [Source] PWI Client side Source Code

    A very big thank you, Scena!

    p.s. another link
    https://mega.nz/#!ggJGHKBT!b5asJR9tj...L60wM8r8SfzAlM
    +
    CPW_Dev.rar
    Last edited by Dura100; 01-07-19 at 10:08 PM. Reason: links...

  7. #7
    Proficient Member w3bm4ster is offline
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    Re: [Source] PWI Client side Source Code

    I ask myself how a GC that made hundred of millions can't update their code. It's really surprising how they still can bring update to the game.

  8. #8
    JD Dev Scena is offline
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    Re: [Source] PWI Client side Source Code


  9. #9
    Valued Member Odioso OS is offline
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    Re: [Source] PWI Client side Source Code

    i notice some of those tools are GENERAL for all Angelical games, example the element, is able to open JD/FW/ESO/PW , however, nice post

  10. #10
    Novice isanthlian is offline
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    Re: [Source] PWI Client side Source Code

    hi, i have a question, can you tell me, which version OS, visual studio and windows sdk i need to compile the elementclient?
    with win7/XP and VS2005 and win SDK 5.1/6.0/6.1/7.1 errors are issued :
    Spoiler:
    include\intsafe.h(1297) : error C2061: syntax error : identifier '__deref_out_range'
    intsafe.h(1298) : error C2143: syntax error : missing ')' before '{'

    With Win7 with compatibility mode Win XP issued:
    Spoiler:
    fatal error C1033: cannot open program database ''

    thank you!

  11. #11
    Proficient Member Luka is offline
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    Re: [Source] PWI Client side Source Code

    What about files like EC_Model.cpp.Could anyone share them?

  12. #12
    Ancient One cmb is offline
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    Re: [Source] PWI Client side Source Code

    Quote Originally Posted by Luka View Post
    What about files like EC_Model.cpp.Could anyone share them?
    You have to use the mmorpg_engine and EnginesAndTools stuff that Fyyre released in the FW section. Just as a word of warning, these files are not easy to get working. I've been working on them off and on for the past week or so, and still have issues that I have to work through. I will however when finished release both a client and server compilation VM for this section so people can have a nice base to work off of :) When that will be, I am not 100% sure; Probably within the next couple weeks, but we shall see.

  13. #13
    Proficient Member Luka is offline
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    Re: [Source] PWI Client side Source Code

    Oh,I don't want to compile game.Just need model reading source files ecm\smd\bon

  14. #14
    Ancient One cmb is offline
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    Re: [Source] PWI Client side Source Code

    Quote Originally Posted by Luka View Post
    Oh,I don't want to compile game.Just need model reading source files ecm\smd\bon
    That should all be in the files that were already released.

  15. #15

    Re: [Source] PWI Client side Source Code

    Don't bother with it, this files are so mix up with JD FW and so on.... it would probably take 100 years to get it working same as server source. Beside it was already difficult to get working it got altered (removed bits of code so that you fix it yourself)



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