Hmm, so the emulator is in the beginning of the beginning? xD
Hmm, so the emulator is in the beginning of the beginning? xD
@renan7899: Look at the good side: It's free and open source :D
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Yeah. It's possible to login and create a character but it doesn't save cuz there's no gamedatabase.
I'm trying to make the needed sql tables to handle the characters data while Anubis rewrites the linkserver to handle a connection to a mysql server. So we could create and save the characters.
Also, you can click on the start button but there is no gameserver so the "enter world" procedure will fail and you will return to the login screen.
Its progressing somehow now. The only sad thing is, that it needed real 1.4.4 servers to pop out until some ppl started to work.
You may eventually find my quiet little project useful at some point in time. Main reason I started it was because Ronny's tools are great and all but a terrible mess in code (which makes it difficult to do a damn thing with anything he wrote other then compile it). A full blown library to handle all kinds of PW-Editing sound quite useful to me, and I'm sure to any one else that wants to cook up something useful.
But PWI isn't running 1.4.4?
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Yes they are, where have you been ???
PWi is on 1.4.4 build 2305
I don't play PWI, I play only PWBR...
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Once next weeks exams are over I will be taking a better look at this project and hopefully being able to contribute a little.
I know an amount of c++ so im sure i can pick up csharp pretty easy.
And das, your project sounds very cool ;D
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Hello Angelemu - YouTube
Angelemu Features (revision 125):
+ Login in
+ Creating a char
+ Entering world
+ Using emotions and meditate
+ Flying
+ Speaking and almost all chat channel
This what we can do on angelemu at the moment. Cool isn't it? Want more? Then work with us! And the project will probably speedup!
What specific skill-sets are needed at this time ?
Well at the moment we need to create a database so we will be able to connect more than one account on the emulator. So we will can check if when we do an emotion, it's broadcasted correctly to every players in the area. That's the first goal right now.
And after that, would be cool to gather all packets from the officials server.
We need to know what the server answers to every packets of the client.