anubis.. what you are using for sniffing packets? and how to get the packet you needed? can you explain in here? maybe all in here can help you..![]()
anubis.. what you are using for sniffing packets? and how to get the packet you needed? can you explain in here? maybe all in here can help you..![]()
He said he uses https://code.google.com/p/angelica-e...2Fpacketlogger
so.. this not using old server files? its to hard..if we not have much problem with old server files.. we will get a big problem with emulator. my suggestion.. just emulating loginserver.. for gameserver we are using old server files.. pwemu do it to maybe..
they are try make it work one by one.. like new area and new territories..
Atm the packetlogger is a bit broken, meaning it will cause packet errors and disconnects.
Why? i tried to implement full proxy mode, meaning decoding, (manipulation) and recoding of packets, which currently fails because of wrong packet splitting. the client doesn't like big packets and the workaround in the compressor now fucks up the new proxy code.
Nice project, C# aside.
It wishes for the success.
The tool you use to sniff can it be used for other games and if so is it downloadable? I am wanting to sniff something on anther game that has me curious and I plan to rebuild some packages on my project.
Btw no news about this project? ...![]()
It's called "packetlogger" and you should download the whole SVN project (using tortoise?), it's easier than downloading file by file.
i strongly suggest NOT using the head version, as i changed the sniffer to re-encode mode in the last 1-2 versions, which is still not working as it should because of packet size issues. The log-only version works like a charm though
No news about the emulator?![]()