I need this program, anyone have?
I need this program, anyone have?
no one has, as the 1.3.6 one is still working fine..
1.3.6 work fine ecxept auto coords ... try debug_console ...
you mean like the 1.4.5 offsets I released not too long ago?
no hes talking about having the program hook into the application on connection instead of needing to update offsets all the time etc etc.
I think that's a great idea, because then, in theory, wouldn't you be able to just "fly around" to be able to pick up all mob/NPC/resource coordinate info (to generate an NPCGEN)??? ??? ???
Technically yes, go wherever you need and hit that get coords button since the hook is "actively connected" via hook.
otherwise you would want a packet sniffer for it to download everything it sees.
It is possible and has already been done (sniffed full tideborn/genesis npcgen before any leak with my little program)
The problem is that it sniffs stuff in a specific xml format that is used by a custom npcgen editor made by D@nte years ago and im not sure where i put my program or if the output would be useful to anyone.
Server to client packets are encapsulated in 0x00 container packets. The subtype 0x09 is the array of NPCs. Both opcode and length are encoded in CECDWORD format, a specification developed my microsoft which they used along with the MPPC protocol to flag length of packets and strings. It allows efficient storage, and is even researched in public documentation.
"hook is 'actively connected' via hook" <- Wat.
Know my Unknown field by any means? Not that it matters since it seems like it's always 0, but I like complete data.Code:<S00SubPacket Type="Cardinal" Name="WorldID" /> <S00SubPacket Type="Cardinal" Name="DBID" /> <S00SubPacket Type="Float" Name="IGX" /> <S00SubPacket Type="Float" Name="IGZ" /> <S00SubPacket Type="Float" Name="IGY" /> <S00SubPacket Type="Word" Name="UK0" Comment="Always 0?"/> <S00SubPacket Type="Byte" Name="Rotation" /> <S00SubPacket Type="Cardinal" Name="NPCMask" />
Yeah, I can imagine there's more to it. I'd always do this via "silly offsets" anyways, as all information about NPCs is in ram in nice sequential lists just waiting to be looped or accessed via hashlistI do not see any reason to do this via a proxy.