HAHAA!! I know, right? I can't believe I'm so stumped on this. I figured it out last time and it seemed so easy, but now for some reason it's thwarting me at every turn.
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ok, so I think I finally got it to actually retain the filenames extracting from 7z.
Was thinking and had another general question.....
Is it possible to set it to allow longer names for the users and the characters, or is this something that's too deeply encoded to tinker with?
1.4.4 pwi allows 12 characters, I BELIEVE that is hard-coded into the GS/client, I could be wrong though
for users, simply edit the registration page
I believe this to be correct. Do not count on changing the limitation of character names any time soon. Also, even though you can change username and password length to whatever you want (in MySQL and in theory), they still have a 'limit' because the client will only allow you to input so many characters for an account name or password. I think my newest release has already been changed to reflect the maximum limit (and if not it will be now :wink:)...
I'm checking on the account name, and password limitations as we speak so I can post the results (when I hit submit :lol:)
the account name and password limits are as follows:
v136:
account name-20
password-20
v144:
account name-20
password-20
v145:
account name-20
password-20
ok, so far I have only been able to use a max of 9 characters when creating a toon, and 8 or 9 characters with the user. I'll go digging around. Personally, I think 12 is a good limit, but I would be happy to get 10.
Back at the .7z file, it extracted, and didn't show any errors. Everything looks ok on the server, but as I can't really see the file names there, it's hard to say if it worked or not. When I view it using WinSCP, the files look like gibberish, but from the terminal, they appear as I would expect them to.
I won't get a chance to run the initial build until Monday morning, so I guess we'll see.
I just checked my files too, and they have already all been modified to reflect this 20 digit limitation for account names and passwords (registration, change password, pwAdmin, and the change account password forcefully [pwAdmin addon])... So if the current 'download version' isn't like this right now, it will be when I am able to push out the next update :wink: [but if I'm not mistaken the current download version already reflects this too :):]
Ok, so now it's just figuring out where all of these files are to check.
Another oddity is that the "SendMail" option that was working, suddenly isn't and is throwing java errors. (From pwAdmin)
OK, well back to the whole cpw update issue....
I ran the initial build everything seemed to go just fine. Made a revision and that appeared to work well also. (I actually saw some responses in the console I didn't see last time I did a build, so that's a plus.)
Now I've configured a client to connect to it and then I fire up patcher.exe.
It finds the patch server, immediately says there's an update and I get the pop-up window asking if I want to update. I hit "Yes", it pops up a little window, a couple of progress bars move, it flashes "update interrupted" really fast and then goes back to the patcher. At this point it acts like everything is fine, and I can click Start.
It does this every time I open patcher.exe.
So, I decide to verify the files. This runs great, even updates some files that I had changed on purpose so that they would get updated on a verify. Right up until it gets to region.clt and tries to update it. It then hangs for a minute, and pops up a window that says something about a file download error, and auto-retries in 10 seconds. I can choose to cancel the verify, or just let it keep retrying automatically.
Now if I open the patcher and choose "No" for the update, it closes that little window and the patcher tells me that the game update is complete and I'm ready to play.
In either situation, pressing start results in nothing. elementclient.exe appears to start up, and then immediately shuts down with no errors. (This is after I tried to verify the files.)