I did a little research, if you can call it that way, on proctypes (btw proctype is a bitmask for those who didn't know that) so I here are the results:
Code:
1 Does not drop on death
2 Can't be thrown out
4 Can't sell to NPC
8 -
16 Can't be traded to another player
32 -
64 Will be bound on equip
128 -
256 Disappears on exit from current location
512 Is automatically used when recieved
1024 Disappears on death
2048 (Makes item disappear [if raw?]) Can't be moved to account storage
4096 Can't be fixed
8192 Makes item broken. like with 0 durability
16384 (Drops proctype to 0 if proctype=16384)
32768 Flags the item is bound to player
I'd appreciate if someone filled the empty gaps.