Where inside elementclient or player ECM/Ski is the 'bodyId' from ini maker ingame determined from?
Because I can't seem to find it.
The part that controls which head decoration and body texture to load onto. For example tideborns it decides if theirs line textures in the body, in barbs it determines the panda lion etc.
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Code:
int CECProfConfig::GetMaxBodyID(int prof)const{ if (IsProfession(prof)){ // PROF_ANGEL, PROF_ARCHOR, PROF_MAGE, PROF_WARRIOR didn't have nBodyID static int s_maxBodyID[NUM_PROFESSION] = {-1, -1, 4, 5, 3, 4, -1, -1, 4, 4, 1, 1 }; return s_maxBodyID[prof]; } return -1;}
https://pastebin.com/cLQAGqKT <----- for proper code formatting
think I found it but now how can I find that in elementclient