How to disable the auction?
thx !
How to disable the auction?
thx !
manuel and live > pwAdmin / server configuration ...
Thanks for help-me =)
... i think best way is delete the npc with sNPCedit @ pwTools
Not remove npc. Disable the trigger/event instead :) (380 or 381 I don't remember well)
Does he rly mean the AH npc?
Or since it's 1.4.4 maybe he means the boutique biddinghall?!
Hmm... If it's the biddinghall in the boutique then Idk xD My players like it so I didnd't try to disable it.
+2 on what Rom said, I do NOT think it's a good idea to actually delete from NPCGEN. Rather, if there's something you do not want 'showing up' just disable it via a trigger link.![]()
open gdelivery config
find parametrs auction and change value to 0
is this issue still active? 144? 145?
Enable/Disable through pwAdmin / iWeb...
I don't remember if I tested specifically on 145, I will test, and post results later![]()
Yea AH and turning it on / off via iWeb is working just fine...
What I did discover (that I'm not too happy about) is PTEMPLATE.CONF is not working AGAIN (like in 144)... I set it down to 'normal/official' rates; and still gained 50,000 EXP by killing a single lv1 mob as a lv1 char [when I should have gained only *5*](and instantly become lv14 character) B/S (or is it just me ?)
OMG THANK YOU for that... Last night I was SO busy, here was my mistake of the year! IDK why but I was looking in elements at the EXP chart - like someone modified ITYea, that mob is giving me 50k because someone must have messed with the exp of the mob in elements.data -- now it's just too bad I deleted my working VM last night in a //rage <.< {*sighs* re-installing now}
So your AH issue has since been resolved ?
Yea, I'm going to have to find a way to 'convert' the OFFICIAL PWi elements.data v66~v63 (so we can have a real VIRGIN elements)!
Last edited by 343; 03-07-12 at 05:30 PM.
Thank you greatly Rom, I have been in love with 126/136 so much that I am honestly not really familiar with some of this new shit
This was also my first time creating a 'ruleset' for sELedit so that this could be done - I think I did a pretty decent job for my first time and on a whim
For anyone else that would like to create their own VIRGIN PWI official elements downgrade create a rules file for sELedit using the following info:
Now that was easy:Code:############################## #### RULES FOR v66 => v63 #### ############################## REPLACEOFFSET:0|3F-00-00-30-AD-F5-DA-4F REMOVEVALUE:38:266 REMOVEVALUE:137:5 REMOVEVALUE:137:6 REMOVEVALUE:137:7 REMOVEVALUE:137:8 REMOVEVALUE:137:9 REMOVEVALUE:137:10 REMOVEVALUE:137:11 REMOVEVALUE:137:12 REMOVEVALUE:137:13 REMOVEVALUE:137:14 REMOVEVALUE:137:15 REMOVEVALUE:137:16 REMOVEVALUE:137:17 REMOVEVALUE:137:18 REMOVEVALUE:137:19 REMOVEVALUE:137:20 REMOVEVALUE:137:21 REMOVEVALUE:137:22 REMOVEVALUE:137:23 REMOVEVALUE:137:24 REMOVEVALUE:137:25 REMOVEVALUE:137:26 REMOVEVALUE:137:27 REMOVEVALUE:137:28 REMOVEVALUE:137:29 REMOVEVALUE:137:30 REMOVEVALUE:137:31 REMOVEVALUE:137:32 REMOVEVALUE:137:33 REMOVEVALUE:137:34 REMOVEVALUE:137:35 REMOVEVALUE:137:36
This rule will work only with elements.data v66. You will need to edit the rule again if there is a new version of elements.data ... Btw I changed some other offset also just to be sure...
Code:REPLACEOFFSET:0|3F-00-00-30-A9-4E-58-4F REPLACEOFFSET:20|DD-89-76-AB-0A-00-00-00-F2-23-D9-94-E5-31-D1-94-E5-31-AA-4E-58-4F REPLACEOFFSET:100|9F-67-35-EE-51-00-00-00-21-E6-8C-D4-2A-FA-04-27-A8-D7-DA-AA-CC-9D-D4-B8-30-FD-3C-AD-CC-BA-24-54-D6-1F-53-3C-E2-50-FC-5E-21-E6-A8-E1-67-F2-0C-27-C4-82-EE-AE-00-8C-51-35-30-ED-3C-8D-39-CE-18-48-D3-42-46-2D-87-35-D9-77-44-9F-D5-59-63-FA-70-1F-AC-FA-C2-B2-74-44-45-F9-FC
That would be cool as shit !
ADD: My next question:
I see there aren't much differences between v62 and v63, how could we convert v62 => v63 ?
Actually v62 is also all the way up to the Imperial Fury update (including 1.4.5 Descent*)
I know because I took VIRGIN official PWI files from pwi update patch v632 (v632 was the last version before "Imperial Fury", v639 IS "Imperial Fury" where PWI started using v66)
I almost see this as being necessary to figure out because I just tested my whole v66 => v63 and although it does 'work' it looks like there have been several 'changes' which WILL 'break' things (ie. the model of the GM weapon has changed, and now produces this graphical error, among others - and there's no way I would go through manually to fix any and all flaws. It would be best to figure out v62 => v63)
(screenshots to come)
owh i see, ok ok understood, ok let us try, i have 632 patch also, i'll try, yes you are right, elements.data uses graphical thing on another files, that's why 645 converted file only work on 645 client and 648 converted only for 648 client :D
--- 5 minutes later ---
there is no command to insert list or add list ... should we add it hard coded?
Last edited by gunse; 03-07-12 at 10:31 PM.
Here are a few screenies:
As you can see (from looking at the sELedit loader configs) there is only one real difference between v62 and v63 (other than offsets), and that is, in v62 there are 150 lists, in v63 there are 151 (so to convert v62 => v63 we would surely have to add this list [and I don't see any documentation on how to ADD lists on a 'conversion' in sELedit {only how to REMOVE =\}])