Modify faction base data

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  1. #1
    Member Allisandre is offline
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    Modify faction base data

    It's been a while, but I'm now tinkering with 1.4.4, (and waiting for 343's 1.4.5 release), and I was wondering if it is possible to modify the data for faction bases. Material amounts, and construction points for upgrading.

    I did some searching through the forums, but haven't found this discussed or asked yet.


  2. #2
    Valued Member SylenThunder is offline
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    Re: Modify faction base data

    Character contribution is stored on the character itself. You can reach this via the iweb xml editor.

    The line is...
    Code:
    <variable name="faction_contrib" type="Octets">1e050000c80000001e050000</variable>
    How to edit that octet data is beyond me though, and there may be other references that need to be changed. It's a start though, if you could add contribution/construction points to the toons and donate the construction points to the base, all you would need afterwards is to duplicate the base upgrade materials to deposit for construction.

  3. #3
    RaGEaholic crxfreak is offline
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    Re: Modify faction base data

    As far as how much and which items, I would have to assume it would be a recipe in elements. However I haven't looked into it and am not currently home to do so.

  4. #4
    Member matheusbento is offline
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    Re: Modify faction base data

    But, how i will change this octet that i don't have the editor e.e?

  5. #5
    Omega 343 is offline
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    Re: Modify faction base data

    Their (PW's) hex has not been very difficult to find out/discover...

  6. #6
    Member marcellus237 is offline
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    Re: Modify faction base data

    Quote Originally Posted by SylenThunder View Post
    Character contribution is stored on the character itself. You can reach this via the iweb xml editor.

    The line is...
    Code:
    <variable name="faction_contrib" type="Octets">1e050000c80000001e050000</variable>
    How to edit that octet data is beyond me though, and there may be other references that need to be changed. It's a start though, if you could add contribution/construction points to the toons and donate the construction points to the base, all you would need afterwards is to duplicate the base upgrade materials to deposit for construction.
    This line only affects the contribution points you see in the guild list, to test i simply copied this line from a high contributor to one that has not contributed, it is possible to mail yourself the fraction materials for each race and donate to your base.

  7. #7
    Member Traveler is offline
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    Re: Modify faction base data

    I realize this thread is a bit old, however, if some one was still looking to adjust contribution points thus being able to level up the base just edit this line, same as those in the above posts,

    Original code
    Code:
    <variable name="faction_contrib" type="Octets">68020000d20000006c020000</variable>
    The "d2" inred above indicates that you have 210 contribution points to "donate" or use as you wish.. The code in blue, I have no idea on yet, will be doing more experimenting later on and that much needs to remain as they are, for now anyway, till I or some one can figure out what that is. But, after that, starting at the 9th digit location is where to adjust the code. For instance, placing 3e7 in place of the d2, (note: I delete the 3 codes from the 9th to the 11th first before replacing, you can do as you wish). I can not remember off hand how much in contribution points it gave me, i do know it was well over 20,000. some thing line 28,000 I think.

    Modded code
    Code:
    <variable name="faction_contrib" type="Octets">680200003e7000006c020000</variable>
    Also, I would stress to NOT place to high a coding in there, for instance "fff" would KILL the running world and of course, you wont be able to play untill you reset the world AND removed the code that caused the crash. in the example "fff".. Trial and error, I just used the above in mine and it went threw, so then tried "fff" and POOF, world crashed.

    I hope some one may find it useful, or it can be removed if a mod thinks it necessary, no biggy.

  8. #8
    dev gunse is offline
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    Re: Modify faction base data

    try octet 400d0300400d0300400d0300 for 200000 contribution

  9. #9
    Member Traveler is offline
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    Re: Modify faction base data

    Quote Originally Posted by gunse View Post
    try octet 400d0300400d0300400d0300 for 200000 contribution
    I wouldn't really want to use that whole octets line as only the middle 8 digits are used for the contribution points. I just tested that a few times a moment ago. I am not sure "yet", what the others are for. So, to clarify on how to get 200,000 contribution points, one would, in "MY" case, change the middle 8 digits to the following.

    Code:
    <variable name="faction_contrib" type="Octets">68020000400d030006c02000</variable>
    As you notice, ONLY the digits in red were replaced in my own character XML. I suspect the first and last 8 sets of digits will be different for all, in most cases. So, I would not change those unless you already kow what they are for. I don't.. Yet.
    ==============================
    Ok I did a bit of trial and error on the code above. Found out what it all does.

    Code:
    <variable name="faction_contrib" type="Octets">fffae300fff4a20086c02000</variable>
    In the above color coded digits will give you the following.

    "Blue" fffae300 = 14940927 in contribution points
    "Red" fff4a200 = 10679551 in construction points
    "Green" 86c02000 = 2146438 in Merit points

    Base advancement, level up, is of course used with "construction" points
    Contribution points are used for "purchasing" items or what not from the Faction base in the 4 areas and also from NPC's that may appear.
    Merits are for purchasing items or exchange quests within the faction base. I have not done much with this one yet..
    Anyway, I hope this will help some of you. I will do what I can with other "codes" as I find them.

    Also, my apologies to "gunse".. I have not tried all that yet. Now I understand what it all does. Thanks for adding that up there. It did give me more incentive to find out that parts did what.
    Last edited by Traveler; 21-01-13 at 09:12 AM. Reason: UPDATE on the code

  10. #10
    dev gunse is offline
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    Re: Modify faction base data

    sure free knowledge for everyone

  11. #11
    Proficient Member faqiir is offline
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    Re: Modify faction base data

    What about contribution for morai?

    Sent from my ST21i using Tapatalk 2

  12. #12
    Member Traveler is offline
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    Re: Modify faction base data

    Have not got that far yet. I do not look at all codes at the moment. Pretty much just those that interests me more.

    If I come across it I will look into it unless some one else beats me to it.

  13. #13
    RaGEZONER fgru is offline
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    Re: Modify faction base data

    Quote Originally Posted by faqiir View Post
    What about contribution for morai?

    Sent from my ST21i using Tapatalk 2
    wrong topic ... but ...

    task.data > quest [ i.e. Perfect World Quests Database - Quest: Iridescent Beetle > sTASKedit: 25623 ] > reward tab ... > influence / prestige

  14. #14
    dev gunse is offline
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    Re: Modify faction base data

    for morai contribution you can look up to <variable name="force_data" type="Octets">



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