Remove new classes

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  1. #1
    Night Gaming Network HyperSin is offline
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    ! Remove new classes

    Remove new classes
    i need to remove new classes from 1.5.0 v88 please and thank you
    Administrator of Night Gaming Network

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  2. #2
    Member gebryas is offline
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    Re: Remove new classes

    easy way but i not really test it yet
    in ptemplate.conf
    allow_login_class_mask = 4095
    change it ,

  3. #3
    Night Gaming Network HyperSin is offline
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    Re: Remove new classes

    awesome ty, i had it set earlier to 247 like 1.3.6, it let me login all the new chars still, used elements.data editer and got the 3 orignal classes which came up to 219 not 247 so i put that in and now i cant login to them :D but can still create them and thats a problem
    Administrator of Night Gaming Network

    Current servers:
    NightRise Perfect World
    NightDragon Perfect World

  4. #4
    JD | Web Developer mrosenov is offline
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    Re: Remove new classes

    Quote Originally Posted by HyperSin View Post
    awesome ty, i had it set earlier to 247 like 1.3.6, it let me login all the new chars still, used elements.data editer and got the 3 orignal classes which came up to 219 not 247 so i put that in and now i cant login to them :D but can still create them and thats a problem
    remove them from the character creation screen aka edit interfaces.pck
    Shall we?

  5. #5
    Night Gaming Network HyperSin is offline
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    Re: Remove new classes

    im looking now, problem is its 1.5.0, not 1.5.1 or 1.5.3, so you select classes through a arrow like 1.3.6
    Administrator of Night Gaming Network

    Current servers:
    NightRise Perfect World
    NightDragon Perfect World

  6. #6
    Registered hoangvispkt is offline
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    Re: Remove new classes

    Quote Originally Posted by HyperSin View Post
    i need to remove new classes from 1.5.0 v88 please and thank you
    Please help to share client 1.5.0 v88 if you see this post

  7. #7
    Member Tetratri is offline
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    Re: Remove new classes

    Quote Originally Posted by hoangvispkt View Post
    Please help to share client 1.5.0 v88 if you see this post
    https://cloud.mail.ru/public/Hqdv/AZEB7g8qS/.

  8. #8
    Registered hoangvispkt is offline
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    Re: Remove new classes

    Quote Originally Posted by Tetratri View Post
    Thanks @Tetratri so much!!!

  9. #9
    Omega 343 is offline
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    Oct 2009 Join Date
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    Re: Remove new classes

    Don't forget, even if you make it so only certain classes can log-in, users will ALWAYS be able to "create" them - if they're in that client game version... Because there's pretty much NO way to MAKE someone use your actual/full client, so even if you removed them from a client you distributed; they could still essentially use their own client, with certain files (from yours) to still be able to connect to your server (like gshop and the DATA files [ele tasks etc]), and STILL be able to "create" them. May not be able to log them in, if you have your configs right, but (ijs) there's NO way (that I know of) to actually stop their creation...

    Example: you ran a v146 server, but ixnayed the sin/psy/seek/mystic; you could remove them from your client too - BUT, a user could just login using their own client, with your data files, and still be able to create a sin/psy/seek/mystic (even though they will not be able to log it in)...!

    Not too sure why this would be a real *problem* though anyway, unless you're concerned about any "space" (read: HDD/storage space) they may be "wasting" (by creating a toon they can't even log in)...! But I can assure you, any of this "wasted space" will be pretty damn minimal! I recall doing a test a LONG time ago, to see how much psychical HDD space a toon/account could take up (no I'm not digging it up)...

    I could understand the desire though, because then at least your "product" looks and feels professional by not having classes you can't actually log in, available to "create"... It would be a nice "polish" or "professional" appearance - for distribution / use... You'd just have to bear in mind, if for some retarded reason someone wanted to, they would still be able to "create" a non-playable class using a "stock client" with your data files...

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  10. #10
    Night Gaming Network HyperSin is offline
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    Re: Remove new classes

    Yes 343 i understand as i have done this before in thenpast but i was able to login to the server, i also did manage to remove the classes from the client, its located in the .exe file but they are removed and if i changed the path files for some stuff inside the .exe file that will stop people from using a separate client to make a class *hopefully*
    Administrator of Night Gaming Network

    Current servers:
    NightRise Perfect World
    NightDragon Perfect World



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