here i will give you a helping hand for this typical errors and more > my default language is german - please forgive me linguistic or grammatical errors
... if someone knows more typical error please send me and I will expand this thread ...
the most of typical error is wrong chmod of the server files [ 0755 ] ...
now we translate it by google translate > chinese | english [ self detecting ]
The configuration addendum: 'gsalias.conf'
Binds when equipped function open
The Babolat Court items 27728 (a) more than the stack upper limit
Failed to initialize the data of 100 Treasure House
The first step is initialization failed, error: -31
gs offline
gshop.data and gshopsev.data have an item it is not in lements.data [ gs01.log ]
Ping from Nandi dismantling equipped with a 2975〗, and another 267 can be fitted with dirt Jie Ping〗 equipped with moxibustion
Error number Zhao moxibustion pet pet id: 10584Error number Zhao moxibustion pet pet id: 32103Error number Zhao moxibustion pet pet id: 32104Error number Zhao moxibustion pet pet id: 32105Total Jie Lou into the 80 knees with substance beerThere is 1850 people total Jie hanging beerLUA Jiaoxingbanxing 102Cheng screen scraping word beginning mares-tail ← failure Ju Yao Cheng mares-tail early step failed Error Number: -34
solution if u run to this trouble
-go to pwroot/gamed/config -open filters and delete all crap inside, then put this line to top:
Code:
[^-0-9a-zA-Zа-яА-Яё Ё]
-go to pwroot/gamed open file gs.conf and find lines
CLIENT [ @ 1.3.x available clients are in the releases [ own customized ] ||| @ 1.4.x available clients are v580+ [ v580 / 606 / 612 / 621 / 670 [ restricted ] ]
cmd: copy /b models.pck + models.pkx tempmodels.pck drag tempmodels.pck to your spck folder and extract it, how to repack it and split it back to 2gb file is up to you.
but for god sakes man this has been asked over 100x before, so requesting this thread to be closed. (I can make requests right? lol)
but btw, if you take the last client v80 merge the PCK and PKX and re-compress them it will be under 2GB, so no need to re-split. You can actually get it the smallest by using pwpack '08 and using the 'level 9 compression' ("PWPack.exe -z 9 -c models.pck.files models.pck").. If you do that your new models.pck should be exactly 1,701,129,352 bytes, or 1.58GB (if you're using a virgin models from the last v80 client)...
Now also, admittedly, I'm not sure exactly how you would split once over 2GB because I ran -z 0 (for least compression) and the file was huge. So I split it at exactly 2GB and the client would not start. So I don't think splitting it at exactly 2GB will work and I couldn't really be bothered to figure it out...
Decision to unpack and re-pack models archives new version PWI.
We offer you a way step by step, testing and working 100%:
All procedures done in the game/element directory itself.
1) open note pad and paste: copy /B models.pck +models.pkx tempmodels.pck
save it as merge.bat
(This step will merge 2 files pck + pkx into one new file tempmodels.pck)
2) open note pad again and paste:
spck.exe -pw -x "tempmodels.pck"
save it as extract.bat
(This procedure unpack a new file to folder ''tempmodels.pck.files''. After unpack files to folder, delete tempmodels.pck.)
3) open note pad a third time and paste:
spck.exe -pw -c "tempmodels.pck.files" 9
save it as compress.bat
(This procedure re-pack folder to a new final file ''tempmodels.pck''. Archive pck working correctly only with compression level 9 )
4) Rename old archive models.pck original game file to old_models.pck. Rename new files tempmodels.pck to models.pck.
5) run each batch file in order. it will take quite a while. just be patient and wait for it to shut off the command line from each .bat file (models.pck contain 104300 files and above), before you start a new one.
^This happens in heaven/hell on all servers, even the official. for those specifically I don't think much can be done
edit:
also depending on people on the server the required specs are not accurate. you can manage all required instances on 2gb of ram if only a few people play (this being under 10)
This is a thread for " typical error and more > a helping hand " > create a new thread in the correct section or in an existing thread if you need help with other...
Could it be another reason why my gs is not starting ?
gs offline
gshop.data and gshopsev.data have an item it is not in lements.data [ gs01.log ] - I am using fgru's release which yesterday worked perfectly (on a vmachine) .
gshop.data and gshopsev.data have wrong timestamp - checked , they both have the same timestamp - same as above
gshop has more than 2500 items - no idea - same as above
Could it be another reason why my gs is not starting ?
Yesterday :
Today:
Same files, different root.
There could be an almost endless list of why GS could be not properly functioning. The reasons he listed are the main reasons in direct regard to PW 144. Other reasons include (but are not limited to) missing/corrupt files for the map (ie... trying to start a map without an NPCGEN.DATA or REGION.SEV or PRECINCT.SEV). Using the wrong version of a necessary map file ie: using version 6 in a region or precinct if the server is only expecting version 5, etc...
I use the Perfect World elements.data from Indonesia, while the export to the server and inserted into pwserver / config / xxx ..
but can not run on the web
------and---------
I use the Perfect World task.data from Indonesia, while the export from client to server.
but can not run on the web
==============This time the picture============
if anyone would like to try this data. elements.data
taks.data [cooming soon]
Use notepad++ and change the encoding of the contents of the log text into simplified Chinese, then translate it using google translator, post your result here in a spoiler if you don't understand the reason why it's crashing. You'll run into lots of problems using different elements/tasks data randomly.
I recommend using a pure virgin set of .data's from official PWi v144-606. The other thing is, no 'conversion' is needed, the server and client use the same exact .data files. With the exception of GSHOP, client side is gshop.data and gshop1.data while the server side is gshopsev.data and gshopsev1.data... So, if you're used to v136, it's the complete opposite (in v136 the GSHOP's were the same, and the .DATA's were different, in v144 the .DATA's are the same, and the GSHOP's are different) !
If AFTER using VIRGIN .DATA files you are still having this problem, aside checking the log, which will tell you what your problem is, you can read HERE on this subject as well...
Matters fact, there's no reason for yet another thread about this; I think I am just going to merge them....... .......