Using ./start.sh problem

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  1. #1
    Account Upgraded | Title Enabled! error0024 is offline
    MemberRank
    Jul 2005 Join Date
    MalaysiaLocation
    896Posts

    Using ./start.sh problem

    Seems like I always start the server using this mode.
    And the server starts without problem of course. Within 5 minutes, it uses up about 8 cores loads and 16gb of rams that i have allocated for the server.
    It seems to use swaps as well, causing the server to overload.

    http://forum.ragezone.com/f751/relea...44/index5.html

    Using the simple install files though. Anyone have any idea? Need your help on this important.
    First time running,so not sure what's going on. Processes goes from 100 to 200++ and some weird things often popsout


  2. #2
    Apprentice innerchief is offline
    MemberRank
    Nov 2013 Join Date
    11Posts

    Re: Using ./start.sh problem

    So.. we can conclude by 'searching' is key, how-ever, it has been noted on some post some place that loading ALL the maps at once takes up huge amounts of ram.

    Will add this to my docs.

    Suggest :
    reading the start.sh file cutting down all the maps being loaded the only one you REALLY need is 'gs01' its the world map, too start new maps ./gs <map id number>.

    Alternatively wait for 1.3 version of my docs as I've been hacking away at some python scripts.

  3. #3
    uint is best int. Swoosh91 is offline
    MemberRank
    Feb 2010 Join Date
    BerlinLocation
    712Posts

    Re: Using ./start.sh problem

    Well wow, welcome to PW dev.

  4. #4
    Apprentice innerchief is offline
    MemberRank
    Nov 2013 Join Date
    11Posts

    Re: Using ./start.sh problem

    psst. still working on the scripts I just got loading maps from within game working / kinda / :)



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