-
Account Upgraded | Title Enabled!
Using ./start.sh problem
Seems like I always start the server using this mode.
And the server starts without problem of course. Within 5 minutes, it uses up about 8 cores loads and 16gb of rams that i have allocated for the server.
It seems to use swaps as well, causing the server to overload.
http://forum.ragezone.com/f751/relea...44/index5.html
Using the simple install files though. Anyone have any idea? Need your help on this important.
First time running,so not sure what's going on. Processes goes from 100 to 200++ and some weird things often popsout
-
-
Apprentice
Re: Using ./start.sh problem
So.. we can conclude by 'searching' is key, how-ever, it has been noted on some post some place that loading ALL the maps at once takes up huge amounts of ram.
Will add this to my docs.
Suggest : reading the start.sh file cutting down all the maps being loaded the only one you REALLY need is 'gs01' its the world map, too start new maps ./gs <map id number>.
Alternatively wait for 1.3 version of my docs as I've been hacking away at some python scripts.
-
Re: Using ./start.sh problem
Well wow, welcome to PW dev.
-
Apprentice
Re: Using ./start.sh problem
psst. still working on the scripts I just got loading maps from within game working / kinda / :)