Weather

Results 1 to 6 of 6
  1. #1
    sarcasm-mode: active jv90 is offline
    MemberRank
    Jun 2013 Join Date
    IDALocation
    467Posts

    config Weather

    What controls fog amount/color and air particles, brightness, rain, snow, and visible distance in specific areas and is it possible to implement new weather?


    Examples:

    Nameless Isle and Archosaur is bright and cheery air particles and atmosphere

    Swamp of the Wraiths is dark, green, and foggy




    Its just a personal vendetta I've had for a while.


  2. #2
    Psy Sins Psytrac is online now
    MemberRank
    Jul 2011 Join Date
    Hammond, INLocation
    2,012Posts

    Re: Weather

    npcgen, and probably

  3. #3
    sarcasm-mode: active jv90 is offline
    MemberRank
    Jun 2013 Join Date
    IDALocation
    467Posts

    Re: Weather

    so npcgen is where it decides weather for zones and gfx is where you can change look?

  4. #4
    .#!/bin/bash sora1984 is offline
    MemberRank
    Feb 2011 Join Date
    127.0.0.1Location
    387Posts

    Re: Weather

    lets take snow as an example
    Activate creature bulider id is ( 2 ) so in npcgen.data we get its trigger link

    Spoiler:


    and we get ( 7 ) so look for the trigger link to find the id of the dynamic object (snow)

    Spoiler:


    we get id ( 10 ) so now we look in dynamicobjects.data in configs.pck

    Spoiler:


    and we find id ( 10 ) = 场景\圣诞雪.gfx so open that file from gfx.pck with notepad and find what image its using

    Spoiler:


    oh look its called snow.bmp
    open snow.bmp in photoshop, gimp whatever

    Spoiler:


    and do what you like with it

    you can clone stuff like that and give new ids ect and away you go

  5. #5
    sarcasm-mode: active jv90 is offline
    MemberRank
    Jun 2013 Join Date
    IDALocation
    467Posts

    Re: Weather

    exactly what I was looking for thank you so much.

  6. #6
    Member nixia12 is offline
    MemberRank
    Mar 2014 Join Date
    50Posts

    Re: Weather

    Quote Originally Posted by sora1984 View Post
    lets take snow as an example
    Activate creature bulider id is ( 2 ) so in npcgen.data we get its trigger link

    Spoiler:


    and we get ( 7 ) so look for the trigger link to find the id of the dynamic object (snow)

    Spoiler:


    we get id ( 10 ) so now we look in dynamicobjects.data in configs.pck

    Spoiler:


    and we find id ( 10 ) = 场景\圣诞雪.gfx so open that file from gfx.pck with notepad and find what image its using

    Spoiler:


    oh look its called snow.bmp
    open snow.bmp in photoshop, gimp whatever

    Spoiler:


    and do what you like with it

    you can clone stuff like that and give new ids ect and away you go

    this is what was looking for too..thank you so much guys...



Advertisement