<variable name="realm_data" type="Octets">00000014000000640000000000000000</variable>
00000014000000640000000000000000
00000014 --- Level ( arcane / Mirage ) 1 to a for Arcane Sky b to 14 for mirage sky X
00000064 --- Exp in bar
0000000000000000 - Not sure of this octet
Code:For Arcane Sky X 0000000a000013b00000000000000000 For Mirage Sky X 00000014000000640000000000000000



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