Monster generator

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  1. #1
    Enthusiast excelled is offline
    MemberRank
    Jul 2013 Join Date
    São PauloLocation
    33Posts

    cool Monster generator

    I'll teach you how to use to release the monster generator without debug, there was a little guy there needingCharge GS with IDA PROSearch for the function: player_template::GetDebugMode



    Right-click the function name click List cross references



    you will need to edit the 2nd function DebugCommandHandle




    Go to edit-> patch program-> change bytes and change 75 to EBedit-> patch program-> apply patches to input file-> okand ready


    By: Halysim


  2. #2
    Omega 343 is offline
    MemberRank
    Oct 2009 Join Date
    Ancient DGN CTYLocation
    5,514Posts

    Re: Monster generator

    I vote for a sticky for this thread (@mods)! This entirely helped me learn how to "fix" the "monster spawner" moving forward! (http://forum.ragezone.com/f754/guide...4/#post9070424)

    However, [Looking For] ("wanted") a tut on how to "fix" so that gs reads the bonus values from ptemplate

  3. #3
    Enthusiast lkb007lkb is offline
    MemberRank
    May 2020 Join Date
    48Posts

    Re: Monster generator

    be confuse,if you want to generator Monster,you can use class spawner_ctrl, world::TriggerSpawn(int condition, bool notify_world_ctrl)



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