1.4.4 AIPolicy FIXED

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  1. #1

    1.4.4 AIPolicy FIXED

    This current downgraded PWI AIPolicy and fixed for private servers.

    What have I done?

    - Replaced unsuported skills to simillar supported ones on Frost, Warsong and Nirvana bosses
    - Disabled 50k and 50% hp hits from HH bosses
    - Changed World Chat spam to normal one from Frost, Warsong and Nirvana bosses

    Update:
    - Removed CoA World Chat Spam caused by public counters



    The file is already fixed, but I am attaching the text files
    skill_replace.txt
    Spoiler:
    # AoE Seal -> AoE Seal 1.3.6
    851=283
    # Health Recovery
    867=694
    # Mana Recovery
    868=695
    # Chi Recovery
    869=696
    # Defense Increased -> Cheerleader Buff
    870=818
    # Attack Increase -> Djinscream Buff: PAtk, MAtk, Crit
    871=828
    872=872
    873=873
    874=874
    875=875
    876=876
    877=877
    878=878
    886=886
    887=887
    # Self Explosion 5k Ignoring Def
    895=777
    # Shadowmetal Ghoul
    1054=828
    1055=701
    1056=340
    1057=297
    1058=350
    1059=290
    1060=296
    1061=818
    1062=283
    1063=276
    1064=355
    1065=288
    1066=361
    1067=298
    # Diabolic Shocktrooper DoT -> Water DoT
    1068=349
    1069=283
    1070=789
    1071=342
    1075=1075
    1088=1088
    # Asoteric Runewolf Mighty Slash Part 2 (Bloody Blade Array) -> Gaurnob Physical AoE
    1089=277
    # Asoteric Runewolf Mighty Slash Part 1 (Magic Damage Buff) -> Harpy Wraith Physical Damage Buff
    1090=701
    # skill of Ashura Tyrants Summoned Traps (Falling Rock from sky?) -> Rankar close range AoE
    1155=275
    # Ashura Sovereign Speed Buff -> Harpy Wraith Physical Damage Buff
    1154=295
    1156=701
    1158=703
    1157=343
    # Vampiric Sovereign Rage Skill -> Djinscream 50.000 Damage Skill
    1159=827
    # Elemental Minion Squad Wipe AoE
    1160=783
    # Ashura Bloodserpent Poison DoT
    1161=342
    # Mysterious Old Man Protection Skill (Invincible?) -> Cheerleader Reduce Damage Taken
    1162=818
    # Vampiric Sovereign Self Heal
    1177=44

    block_disable.txt
    Spoiler:
    # default operations for condition blocks with public counters is to enable them
    # blocks listed in this file will overwrite the default behavious, they will be disabled
    # syntax: ControllerID:SetID i.e. 168:3


    #######################
    ### Twilight Temple ###
    #######################

    # an instant kill skill was added to bosses if there were not enough monsters killed
    # we remove these instant kill skills, but keep the other skill to increase difficulty


    100:4
    101:4
    105:2
    106:2
    107:10
    # General Feng
    209:16
    209:17
    209:18
    # Cosmoforce
    210:10
    210:11
    210:12
    # Ancient Evil: Lethal Vengeance
    225:14
    225:15
    225:16
    # Djinscream
    226:7
    226:8
    226:9
    226:11
    226:12
    226:13
    226:14
    226:15
    226:16
    # Deathflow: Null
    227:4
    227:5
    # Steelation
    229:5
    229:6
    229:7
    229:8
    229:9
    229:10
    229:11
    # Dark Colluseast
    230:4
    230:5
    230:7
    230:8
    230:10
    230:11
    230:12
    # Twilight Emperor: Vacuity
    237:11
    237:12
    # Twilight Minister: Vacuity
    238:8
    238:9
    # Illusion Lord: Armageddon
    240:15
    240:16
    240:17
    # General Wurlord: Null
    252:2
    # Soulripper: Null
    263:2
    263:3
    263:4
    # Astralwalker: Null
    264:6
    264:7
    264:8
    # Deathflow: Vacuity
    265:4
    265:5
    # Deathflow: Doom
    266:4
    266:5
    266:6
    # Illusion Nemen: Vacuity
    267:4
    267:5
    # Illusion Nemen: Doom
    268:4
    266:5
    266:6
    # Twilight Emperor: Doom
    273:9
    273:10
    273:11
    # Twilight Minister: Doom
    274:8
    274:9
    274:10
    # Fataliqua
    277:2
    277:3
    277:4
    # Coredash
    278:2
    278:3
    278:4
    278:6
    278:7
    278:8
    278:9
    317:14
    317:15
    318:7
    318:8
    319:8
    319:9
    391:2
    391:3
    1090:2
    1091:5
    1111:13
    1112:13
    1113:4
    1114:4
    # Illusion Nemen: Null
    1223:6
    1224:1
    1224:2
    # Steelation: Null
    1225:1
    1225:2
    # Dark Colluseast: Null
    1226:1
    1226:2

    ####################
    ### Warsong City ###
    ####################

    # monster wave controller (disable all possibility of kill counts, because npcgens are started anywys in set 12)
    1271:2
    1271:3
    1271:4
    1271:5
    1271:6
    1271:7
    1271:8
    1271:9
    1271:10
    1271:11
    1271:16
    1271:17
    1271:18
    1271:19
    1271:20

    # chest controller (disable the 8 of 9 possibilities, disable auto close after 3 chests have been destroied)
    1272:12
    1272:13
    1272:14
    1272:15
    1272:16
    1272:17
    1272:18
    1272:19
    1272:20

    # controller (disable fallen pavillon announcements)
    1277:5
    1277:6
    1277:7
    1277:8
    1277:9
    1277:10
    1277:11
    1277:12
    1277:13
    1277:14
    1277:15
    1277:16
    1277:17
    1277:18
    1277:19
    1277:20
    1277:21
    1277:23
    1277:24

    # Pestilent Destroyer (disable protected pavillons condition)
    1281:2
    1281:10
    1281:11
    1281:12
    1281:13
    1281:14
    1281:15
    1281:16
    1281:17
    1281:18
    1281:19

    # Obscure Reaper (disable protected pavillons condition)
    1282:2
    1282:7
    1282:8
    1282:9
    1282:10
    1282:11
    1282:12
    1282:13
    1282:14
    1282:15
    1282:16

    # Snakefist Guardian (disable protected pavillons condition)
    1283:1
    1283:13
    1283:14
    1283:16
    1283:17
    1283:18
    1283:19
    1283:20
    1283:21
    1283:22
    1283:23

    # Cannonfist Orclord (disable protected pavillons condition)
    1284:2
    1284:8
    1284:9
    1284:11
    1284:12
    1284:13
    1284:14
    1284:15
    1284:16
    1284:17
    1284:18

    # Shadowskull Lich (disable protected pavillons condition)
    1285:2
    1285:3
    1285:4
    1285:5
    1285:6
    1285:7
    1285:8
    1285:9
    1285:10
    1285:11
    1290:2

    # The Incacerate (disable minion depending elemental skills)
    1286:5
    1286:6
    1286:7
    1286:8
    1286:9

    # Bonecracker (disable Shadowskull Lich stages by calling the last one directly)
    1291:2
    1291:3

    ###########################
    ### Forgotten Frostland ###
    ###########################



    #########################
    ### Palace of Nirvana ###
    #########################

    # Inferno Sovereign
    # number of additional spawned traps set to 6
    1372:3
    1372:5
    1372:7
    1372:8
    1372:9
    #1372:10

    ###############################
    ### CoA Public Counter Spam ###
    ###############################

    1025:0
    1025:1
    1025:2
    1025:3



    MEGAUPLOAD - The leading online storage and file delivery service
    Last edited by avalanche3; 08-12-11 at 02:15 PM.


  2. #2
    Indonesian Mirage Club rudisans is offline
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    Nice good job
    Posted via Mobile Device

  3. #3
    Nerd-IO Romulan is offline
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    Re: 1.4.4 AIPolicy FIXED

    Wow nice job. I can't expect a better work!

  4. #4

    Re: 1.4.4 AIPolicy FIXED

    Just one more thing to add - you can use skill_replace.txt to replace unsupported skills in your elements.data with sEledit


  5. #5
    Apprentice Tartor is offline
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    Re: 1.4.4 AIPolicy FIXED

    Please lay out the file to another file sharing

  6. #6
    RaGEaholic crxfreak is offline
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    Re: 1.4.4 AIPolicy FIXED

    Ok I know what to do with the skill replace txt, but do I do skill replace in elements with block disable txt? And yes the AIPOLICY is unavailable.

  7. #7
    SON OF MARFEL hrace009 is offline
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    Re: 1.4.4 AIPolicy FIXED

    Quote Originally Posted by avalanche3 View Post
    This current downgraded PWI AIPolicy and fixed for private servers.

    What have I done?

    - Replaced unsuported skills to simillar supported ones on Frost, Warsong and Nirvana bosses
    - Disabled 50k and 50% hp hits from HH bosses
    - Changed World Chat spam to normal one from Frost, Warsong and Nirvana bosses

    aipolicy.data

    skill_replace.txt
    Spoiler:
    # AoE Seal -> AoE Seal 1.3.6
    851=283
    # Health Recovery
    867=694
    # Mana Recovery
    868=695
    # Chi Recovery
    869=696
    # Defense Increased -> Cheerleader Buff
    870=818
    # Attack Increase -> Djinscream Buff: PAtk, MAtk, Crit
    871=828
    872=872
    873=873
    874=874
    875=875
    876=876
    877=877
    878=878
    886=886
    887=887
    # Self Explosion 5k Ignoring Def
    895=777
    # Shadowmetal Ghoul
    1054=828
    1055=701
    1056=340
    1057=297
    1058=350
    1059=290
    1060=296
    1061=818
    1062=283
    1063=276
    1064=355
    1065=288
    1066=361
    1067=298
    # Diabolic Shocktrooper DoT -> Water DoT
    1068=349
    1069=283
    1070=789
    1071=342
    1075=1075
    1088=1088
    # Asoteric Runewolf Mighty Slash Part 2 (Bloody Blade Array) -> Gaurnob Physical AoE
    1089=277
    # Asoteric Runewolf Mighty Slash Part 1 (Magic Damage Buff) -> Harpy Wraith Physical Damage Buff
    1090=701
    # skill of Ashura Tyrants Summoned Traps (Falling Rock from sky?) -> Rankar close range AoE
    1155=275
    # Ashura Sovereign Speed Buff -> Harpy Wraith Physical Damage Buff
    1154=295
    1156=701
    1158=703
    1157=343
    # Vampiric Sovereign Rage Skill -> Djinscream 50.000 Damage Skill
    1159=827
    # Elemental Minion Squad Wipe AoE
    1160=783
    # Ashura Bloodserpent Poison DoT
    1161=342
    # Mysterious Old Man Protection Skill (Invincible?) -> Cheerleader Reduce Damage Taken
    1162=818
    # Vampiric Sovereign Self Heal
    1177=44



    block_disable.txt
    Spoiler:
    # default operations for condition blocks with public counters is to enable them
    # blocks listed in this file will overwrite the default behavious, they will be disabled
    # syntax: ControllerID:SetID i.e. 168:3


    #######################
    ### Twilight Temple ###
    #######################

    # an instant kill skill was added to bosses if there were not enough monsters killed
    # we remove these instant kill skills, but keep the other skill to increase difficulty


    100:4
    101:4
    105:2
    106:2
    107:10
    # General Feng
    209:16
    209:17
    209:18
    # Cosmoforce
    210:10
    210:11
    210:12
    # Ancient Evil: Lethal Vengeance
    225:14
    225:15
    225:16
    # Djinscream
    226:7
    226:8
    226:9
    226:11
    226:12
    226:13
    226:14
    226:15
    226:16
    # Deathflow: Null
    227:4
    227:5
    # Steelation
    229:5
    229:6
    229:7
    229:8
    229:9
    229:10
    229:11
    # Dark Colluseast
    230:4
    230:5
    230:7
    230:8
    230:10
    230:11
    230:12
    # Twilight Emperor: Vacuity
    237:11
    237:12
    # Twilight Minister: Vacuity
    238:8
    238:9
    # Illusion Lord: Armageddon
    240:15
    240:16
    240:17
    # General Wurlord: Null
    252:2
    # Soulripper: Null
    263:2
    263:3
    263:4
    # Astralwalker: Null
    264:6
    264:7
    264:8
    # Deathflow: Vacuity
    265:4
    265:5
    # Deathflow: Doom
    266:4
    266:5
    266:6
    # Illusion Nemen: Vacuity
    267:4
    267:5
    # Illusion Nemen: Doom
    268:4
    266:5
    266:6
    # Twilight Emperor: Doom
    273:9
    273:10
    273:11
    # Twilight Minister: Doom
    274:8
    274:9
    274:10
    # Fataliqua
    277:2
    277:3
    277:4
    # Coredash
    278:2
    278:3
    278:4
    278:6
    278:7
    278:8
    278:9
    317:14
    317:15
    318:7
    318:8
    319:8
    319:9
    391:2
    391:3
    1090:2
    1091:5
    1111:13
    1112:13
    1113:4
    1114:4
    # Illusion Nemen: Null
    1223:6
    1224:1
    1224:2
    # Steelation: Null
    1225:1
    1225:2
    # Dark Colluseast: Null
    1226:1
    1226:2

    ####################
    ### Warsong City ###
    ####################

    # monster wave controller (disable all possibility of kill counts, because npcgens are started anywys in set 12)
    1271:2
    1271:3
    1271:4
    1271:5
    1271:6
    1271:7
    1271:8
    1271:9
    1271:10
    1271:11
    1271:16
    1271:17
    1271:18
    1271:19
    1271:20

    # chest controller (disable the 8 of 9 possibilities, disable auto close after 3 chests have been destroied)
    1272:12
    1272:13
    1272:14
    1272:15
    1272:16
    1272:17
    1272:18
    1272:19
    1272:20

    # controller (disable fallen pavillon announcements)
    1277:5
    1277:6
    1277:7
    1277:8
    1277:9
    1277:10
    1277:11
    1277:12
    1277:13
    1277:14
    1277:15
    1277:16
    1277:17
    1277:18
    1277:19
    1277:20
    1277:21
    1277:23
    1277:24

    # Pestilent Destroyer (disable protected pavillons condition)
    1281:2
    1281:10
    1281:11
    1281:12
    1281:13
    1281:14
    1281:15
    1281:16
    1281:17
    1281:18
    1281:19

    # Obscure Reaper (disable protected pavillons condition)
    1282:2
    1282:7
    1282:8
    1282:9
    1282:10
    1282:11
    1282:12
    1282:13
    1282:14
    1282:15
    1282:16

    # Snakefist Guardian (disable protected pavillons condition)
    1283:1
    1283:13
    1283:14
    1283:16
    1283:17
    1283:18
    1283:19
    1283:20
    1283:21
    1283:22
    1283:23

    # Cannonfist Orclord (disable protected pavillons condition)
    1284:2
    1284:8
    1284:9
    1284:11
    1284:12
    1284:13
    1284:14
    1284:15
    1284:16
    1284:17
    1284:18

    # Shadowskull Lich (disable protected pavillons condition)
    1285:2
    1285:3
    1285:4
    1285:5
    1285:6
    1285:7
    1285:8
    1285:9
    1285:10
    1285:11
    1290:2

    # The Incacerate (disable minion depending elemental skills)
    1286:5
    1286:6
    1286:7
    1286:8
    1286:9

    # Bonecracker (disable Shadowskull Lich stages by calling the last one directly)
    1291:2
    1291:3

    ###########################
    ### Forgotten Frostland ###
    ###########################



    #########################
    ### Palace of Nirvana ###
    #########################

    # Inferno Sovereign
    # number of additional spawned traps set to 6
    1372:3
    1372:5
    1372:7
    1372:8
    1372:9
    #1372:10
    Download die


    Uploaded with ImageShack.us

  8. #8

    Re: 1.4.4 AIPolicy FIXED

    Mirror
    MEGAUPLOAD - The leading online storage and file delivery service

    Quote Originally Posted by crxfreak View Post
    Ok I know what to do with the skill replace txt, but do I do skill replace in elements with block disable txt? And yes the AIPOLICY is unavailable.
    block_disable.txt is only for sAIview
    Last edited by avalanche3; 08-12-11 at 02:13 PM.

  9. #9
    Angelemu founder tbnanubis is offline
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    Re: 1.4.4 AIPolicy FIXED

    Quote Originally Posted by avalanche3 View Post
    - Disabled 50k and 50% hp hits from HH bosses
    I'd say that is pretty lame, or your players are just incompetent idiots. Why change stuff that works and is supposed to be that way?

    The rest i consider nice work though

  10. #10

    Re: 1.4.4 AIPolicy FIXED

    Quote Originally Posted by tbnanubis View Post
    I'd say that is pretty lame, or your players are just incompetent idiots. Why change stuff that works and is supposed to be that way?

    The rest i consider nice work though
    But these 50k hits that I disabled only occur in PWI if players don't kill enough amount of mobs and this is controlled by public counters that aren't supported in our version... so in our servers HH bosses will always do their 1-hit KOs, because sAIview replaces public counter condition to condition that is always true...
    Or maybe your players can survive constant 50%hp and 50k hits? :P

    And I replaced only these 50k hits, the 50k hits that supposed to occur from for example HH3-x time boss and Killer Seven (CV boss) are untouched ;)

  11. #11
    Angelemu founder tbnanubis is offline
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    Re: 1.4.4 AIPolicy FIXED

    ok nvm then, but we have 50% hits on almost all party bosses, and the players can pretty well handle it. Some even unequip parts or all of their armor to get less damage, it's all a question of strategy and exp rates take away enough challenges.

    But yeah, that's just my opinion.

  12. #12
    Black Magic Development das7002 is offline
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    Re: 1.4.4 AIPolicy FIXED

    tbh if the player (and lets face it, what player isn't charmed on a private server...) is charmed the 50% hits shouldn't be an issue unless the player is a complete idiot or they are trying to solo something that should be done in squad...

    Either way it's an improvement over what Ronny released quite a while ago.

  13. #13

    Re: 1.4.4 AIPolicy FIXED

    In few days I can upload version without disabled 50% hp hits :)
    I'm short of time now :(

  14. #14
    RaGEaholic crxfreak is offline
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    Re: 1.4.4 AIPolicy FIXED

    So just curious, is the aipolicy you provided already had the block_disable applied to it or does it need it still. Also never used AIview before, and I don't see an option similar to skill_replace so does it just apply it on export?

  15. #15

    Re: 1.4.4 AIPolicy FIXED

    Quote Originally Posted by crxfreak View Post
    So just curious, is the aipolicy you provided already had the block_disable applied to it or does it need it still. Also never used AIview before, and I don't see an option similar to skill_replace so does it just apply it on export?
    File is fixed already (why it would be different? :P). I only uploaded the text files, so ppl can make their own AIpolices to fit their needs ;)
    And yes, sAIview uses these files while exporting, replaces the skills and disables useless procedures.

    ---------- Post added at 06:38 AM ---------- Previous post was at 06:32 AM ----------

    BTW. I disabled 50% hp hits, because they don't fit my server, where people would do HH bosses in small groups most of the time, and instead I gave to bosses more interesting (in my opinion) skills, so they ain't boring ;)
    But it's not big problem for me to make another AIpolicy, it only needs some time...
    Also the new AIpolicy is quite more interesting, the HH bosses, especially those 3-3 ones, are more challenging / not boring :)

  16. #16
    Лучезарный loko9988 is offline
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    Re: 1.4.4 AIPolicy FIXED

    bad AI. not fixed :(

  17. #17

    Re: 1.4.4 AIPolicy FIXED

    Quote Originally Posted by loko9988 View Post
    bad AI. not fixed :(
    I listed stuff what I fixed, what else do you need?

  18. #18
    Apprentice Alen789 is offline
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    Re: 1.4.4 AIPolicy FIXED

    Like , thx Avalanche

  19. #19
    Omega 343 is offline
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    Re: 1.4.4 AIPolicy FIXED

    Quote Originally Posted by loko9988 View Post
    bad AI. not fixed :(
    I didn't get to check it out yet, what's missing/wrong ?

  20. #20
    Лучезарный loko9988 is offline
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    Re: 1.4.4 AIPolicy FIXED

    bad and wrong nirvana AI

  21. #21
    Omega 343 is offline
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    Re: 1.4.4 AIPolicy FIXED

    Quote Originally Posted by loko9988 View Post
    bad and wrong nirvana AI
    kk thx

  22. #22

    Re: 1.4.4 AIPolicy FIXED

    OK so it can be 3 reasons:
    1. sAIview is unable to replace all skills in aipolicy (sadly...) ;( They need Hexedit replace
    2. boss Inferno Sovereign has reduced amount of spawned traps to 6 (I doubt that it can be reason...)
    3. idk what else is bad in loko's opinion, need more insight

  23. #23
    RaGEaholic crxfreak is offline
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    Re: 1.4.4 AIPolicy FIXED

    Ok tried using the AIPolicy already fixed, and granted the boss skills are changed, however there are door guards, that once killed are suppose to open doors in certain fb caves that no longer work.

    I have tried several times to use the block_disable.txt on another aipolicy and my door guards work again, however the boss skills are back. This may not seem like an issue to some, however when I have on a GM Cloak and charms and it is still able to kill me, it is just a bit much IMO. Any suggestions would be greatly appreciated.

    Also along the same lines seems how it involves aipolicy, what line in elements causes mobs to talk whether it be in world or common?

  24. #24

    Re: 1.4.4 AIPolicy FIXED

    Quote Originally Posted by crxfreak View Post
    Ok tried using the AIPolicy already fixed, and granted the boss skills are changed, however there are door guards, that once killed are suppose to open doors in certain fb caves that no longer work.
    They have removed doors in FBs due to exploiting so they probably removed corresponding blocks from aipolicy. I forgot about that, rather imporant fact. I think it won't work with this AIpolicy and the only way is to remove the doors from that FBs.

    Quote Originally Posted by crxfreak View Post
    I have tried several times to use the block_disable.txt on another aipolicy and my door guards work again, however the boss skills are back. This may not seem like an issue to some, however when I have on a GM Cloak and charms and it is still able to kill me, it is just a bit much IMO. Any suggestions would be greatly appreciated.
    Put both txt files in sAIview, and export it again. It should work... If it doesn't I can't help you.

    Quote Originally Posted by crxfreak View Post
    Also along the same lines seems how it involves aipolicy, what line in elements causes mobs to talk whether it be in world or common?
    This:
    which need to be opened in jade editor - search in this (PW) forum for the files;. Changing B to A will make bosses speak normal chat instead of world chat.
    Removing A will cause bosses to speak in light green color.
    Attached Thumbnails Attached Thumbnails help.jpg  

  25. #25
    RaGEaholic crxfreak is offline
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    Re: 1.4.4 AIPolicy FIXED

    Well not sure what could be going wrong as I have tried with 3 different sAIview's and none seem to make a difference. Even tried going in with JadeEditor and manually changing and apparently changes are not allowed there. Removing all of the doors from all of the fbs would be a lot of works as there are several doors in most fb instances.

    As far as changing B to A with Jade Editor, I knew this. I was trying to find out what links things in aipolicy to a specific mob. I have several mobs that say things that I want on other mobs as well.



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