2012 new game interface

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  1. #1
    Apprentice hfh3152 is offline
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    Dec 2010 Join Date
    8Posts

    happy 2012 new game interface

    Interface,How to convert 1.3.6 version?
    Last edited by hfh3152; 11-01-11 at 02:53 AM.


  2. #2
    Black Magic Development das7002 is offline
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    Apr 2010 Join Date
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    Re: 2012 new game interface

    Steal the 1.4.3 server files since it seems to act just like the FW login and it's a video and I'm pretty sure we can't support that at all due to it not being a map like before

    Like I said not really sure since I haven't bothered with the new login screen since I don't like it

  3. #3
    Nerd-IO Romulan is offline
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    Re: 2012 new game interface

    Quote Originally Posted by hfh3152 View Post
    Interface,How to convert 1.3.6 version?
    Dunno if the new interface is compatible with our version.

  4. #4
    Account Upgraded | Title Enabled! ronny1982 is offline
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    Jan 2010 Join Date
    744Posts

    Re: 2012 new game interface

    Interface Genesis vs. Rising Tide - RaGEZONE forums

    open each xml, parse through all nodes+parameters, generate the corresponding
    • dialog text file (dtf)
    • hint text file (htf)
    • string text file (stf)


    List of all available nodes:

    Code:
    	if(xml->Name == "DIALOG")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "SUBDIALOG")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "Text")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "text")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "TEXT")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "VERTICALTEXT")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "CONSOLE")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "TREE")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "RADIO")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "CHECK")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "SCROLL")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "EDIT")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "PROGRESS")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "COMBO")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "Resource")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "FrameImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "PlusSymbolImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "MinusSymbolImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "LeafSymbolImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "FillImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "FrameUpImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "NormalImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "FrameDownImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "FrameOnHoverImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "UpImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "DownImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "HilightImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "FrameDisabledImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "ScrollImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "BarFrameImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "VBarFrameImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "VScrollImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "BarImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "CheckedImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "OnHoverImage")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "Hint")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "Gfx")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "LABEL")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "LIST")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "SLIDER")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "STILLIMAGEBUTTON")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "IMAGEPICTURE")
    	{
    		count++;
    		known = true;
    	}
    	if(xml->Name == "WINDOWPICTURE")
    	{
    		count++;
    		known = true;
    	}
    Last edited by ronny1982; 11-01-11 at 11:10 AM.

  5. #5
    Apprentice hfh3152 is offline
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    Dec 2010 Join Date
    8Posts

    Re: 2012 new game interface

    This is the perfect world 2012 interface,Some people want to convert
    MEGAUPLOAD - The leading online storage and file delivery service

  6. #6
    Apprentice Pashatr is offline
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    Jul 2009 Join Date
    11Posts

  7. #7
    Nerd-IO Romulan is offline
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    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: 2012 new game interface

    Lol

    Everyone know how looks the new interface. More smart if you had shared it.



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