Re: a33 problem explained
hey? russian elementclient.exe?
elementclient.exe not have lang.
Re: a33 problem explained
Он по другому не поймет. Темы про различия кода и оффсетов только заставят тупить еще больше. Тут некоторые настолько тупы и самоуверены, что им даже троллить не надо, чтобы человека вывести... генетический троллизм.
don start the discuss with him, this will be long stupid blabla)
Re: a33 problem explained
Re: a33 problem explained
Quote:
Originally Posted by
Pilad
All works. Good work )))
Eng
All worked even in 132 tag perfectly.
This fix for tag 133 was needed just to free up tag 132 to cube of fate.
Ру
А ты гнал, что у меня или стены, или мобы не двигаются под тегом куба :laugh:
Re: a33 problem explained
Quote:
Originally Posted by
ivanaivana
Eng
All worked even in 132 tag perfectly.
This fix for tag 133 was needed just to free up tag 132 to cube of fate.
Ру
А ты гнал, что у меня или стены, или мобы не двигаются под тегом куба :laugh:
Did you check if it maybe just worked with your ru elementclient,exe on tag 132?
Re: a33 problem explained
Quote:
Originally Posted by
[D@nte]
Did you check if it maybe just worked with your ru elementclient,exe on tag 132?
Download my maps and test in your server tag 132.
http://forum.ragezone.com/f452/a33-p...ml#post6249152
There is no differenses in such a code between ru 1.3.4 and cn 1.3.6 executables, just different offsets (file start mark different, all the rest code is the same and works totally same as cn 1.3.6).
Re: a33 problem explained
On Moon server TW location tideborn and seaker working )))
Re: a33 problem explained
Quote:
Originally Posted by
Pilad
On Moon server TW location tideborn and seaker working )))
http://forum.ragezone.com/f452/new-territories-732961/
Тут вот это тоже реализовано. На муне нет разрабов, они или покупают, илм берут из шары, это факт)) так что если там что-то появилось, значит где-то еще раньше возникло)
Here is the fix.
Re: a33 problem explained
i use chrono on 132....
and cube....on 133 :)
136 GvG location
137 world №2
all work no walls
Re: a33 problem explained
Отлично, пусть почувствуют попаболь :D
Great job :D
Re: a33 problem explained
btw i use 1.3.6 CN exe
thx ivanaivana
Re: a33 problem explained
Quote:
Originally Posted by
loko9988
i use chrono on 132....
and cube....on 133 :)
136 GvG location
137 world №2
all work no walls
funny thought... you could make like underground world map that is limited to adc for player shops only :D
Re: a33 problem explained
Quote:
Originally Posted by
tbnanubis
funny thought... you could make like underground world map that is limited to adc for player shops only :D
OOh that is a nice idea, like a merchants hall kind of thing...
Re: a33 problem explained
Re: a33 problem explained
Please give the coordinates for iweb