Re: a33 problem explained
Quote:
Originally Posted by
ivanaivana
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a33.zip - tag 133 full maps and configs
a33.zip - tag 132 only clt-sev and configs for tag 132 (used this on my server till today)
100% stable and workin maps. Right move, water, height ~maps. Synched sev-clt.
Thanks alot. The problem is, that mobs don't see the water. Water mobs are stuck there and can't move and ground mobs don't see the water either :(
Fixed - water altitude was set too low
Re: a33 problem explained
Quote:
Originally Posted by
ivanaivana
Not table of jumps)
He said jumptable)
Jumps could be set maybe or serverside, maybe have its array in elementslient.exe too...
---------- Post added at 02:14 AM ---------- Previous post was at 01:19 AM ----------
a33.zip - tag 133 full maps and configs
a33.zip - tag 132 only clt-sev and configs for tag 132 (used this on my server till today)
100% stable and workin maps. Right move, water, height ~maps. Synched sev-clt.
All of 4 locations have its own respawn points.
1331 is -314.900000, 261.600000, 302.500000
1332 is 859.400000, 225.200000, 284.200000
1333 is -328.000000, 476.000000, -330.000000
1334 is 436.800000, 530.900000, -137.800000
You just need
modify elementclient.exe like anubis showed (hope you won't ask do it for you also) and
add your npcgen. I think you have one already.
Serverside maps works exellent with tags 132 and 133(fixed), just change tag 133=>132 or 132=>133. 132 tested 30-35 days ago fully and worked fine. 133 tested a hour ago and looks like have no bugs too.
please upload again, broken links ,thank you
Re: a33 problem explained
Quote:
Originally Posted by
tonykcl
please upload again, broken links ,thank you
a33 - tag 133. There is no NPCGEN.data.