black panther and white

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  1. #26
    Proficient Member S3r3n1ty is offline
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    Re: black panther and white

    Oh. PWI's and my client, both of the Blazing Tempest. Changing it dispite a few missing lines didn't make it animated however so now i'm looking at the Windsprint Panther.


    EDIT:
    Heh, look what happened when I replaced the MOXTVersion of the blazing tempest (49) with the Windsprint panther's (21)...
    Edit2:
    MOXTVersion 32 has the same effect as 21... lol. MOXTVersion's are confusing me now. xD
    Attached Thumbnails Attached Thumbnails hahahahah.jpg  
    Last edited by S3r3n1ty; 03-06-10 at 09:12 AM.

  2. #27
    Omega 343 is offline
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    Re: black panther and white

    Yea, I was already playing around with that from prior advice on the thread and deduced that, it seems to only control the size of the object produced as you'll notice changing it to match panther, it is now the same size as the panther ;)
    Last edited by 343; 03-06-10 at 09:52 AM.

  3. #28
    Proficient Member S3r3n1ty is offline
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    Re: black panther and white

    Quote Originally Posted by 343 View Post
    Yea, I was already playing around with that from prior advice on the thread and deduced that, it seems to only control the size of the object produced as you'll notice changing it to match panther, it is now the same size as the panther ;)
    it wasn't on my screen, it was tiny. the size of the "white tiger" almost.

  4. #29
    Omega 343 is offline
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    Re: black panther and white

    I'm a lil bored so I am gonna change it to a ridiculously large number just to see what happens ;) Still no important developments on animation or effects :( I'm still pokin' around

  5. #30
    Proficient Member S3r3n1ty is offline
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    Re: black panther and white

    Okay. I figured out, well, a different fix for it.
    In Hrace's release of ronnies VBOX... in configs.pck there is a mount called white tiger. I looked at it's .ecm file as a guage, and was just experimenting a little with cutting and pasting.
    What I wound up doing (see the screenshot, it moves now, but not the way it is supposed to. And it has a crystal underneath it that I will figure out what to do with to eliminate it tomorrow.) was, I cut the following out of the white tiger file and pasted over everything between the first few lines and the last few lines... so it looked like:
    MOXTVersion: 32
    SkinModelPath: Models\NPCs\³èÎï\Æï³è\×øÆïÀÏ»¢\×øÆïÀÏ»¢.SMD

    I left those lines from my previous experiment in Blazing Tempest ECM where I only changed the MOXTVersion to 32 and then added... everything from the White Tiger .ECM until the end of that file, but then kept the last few lines on the Blazing Tempest that extends further than the very last "ChildCount: 0" in the White Tiger .ECM.
    ChildCount: 0

    ChildName: ff
    ChildPath: Models\Players\ÐÎÏó\Î×ʦŮ\Çû¸É\Î×ʦŮ.ecm
    HHName: HH_ride
    CCName: CC_ride
    PhysFileName: ×øÆïÀÏ»¢.mphy
    ECMHookCount: 0

    So, I hope you understood what I was trying to say, if not i'll try to explain more clearly. i'm a little tired and very new to this stuff even still.
    *and I apologize, I have no idea how to put that back into Chinese from the mess of letters and symbols it seems to be at the moment. But it's the file paths that were originally in the Blazing Tempest .ECM. And if really curious, could probably be switched back in microsoft word or something?
    Attached Thumbnails Attached Thumbnails tigertempest11.jpg  
    Last edited by S3r3n1ty; 03-06-10 at 03:33 PM.

  6. #31
    Omega 343 is offline
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    Re: black panther and white

    Well I have spent the better part of at least the past few hours poking through all GFX files in my gfx pck. It would appear that all necessary BMP and DDS files (etc) are there for the graphic effects (the flaming feet & glowing/twinkling eyes)... (now just to figure out how to make them work, along with animations)

    ---------- Post added at 05:33 AM ---------- Previous post was at 04:04 AM ----------

    My work for the night is coming to a halt (I am completely cached)! I have some really good ideas I jotted down for the event I cannot get the original effects and animations to work though. Oh well, more tomorrow :)
    Last edited by 343; 03-06-10 at 11:35 AM.

  7. #32
    Proficient Member S3r3n1ty is offline
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    Re: black panther and white

    Quote Originally Posted by 343 View Post
    Well I have spent the better part of at least the past few hours poking through all GFX files in my gfx pck. It would appear that all necessary BMP and DDS files (etc) are there for the graphic effects (the flaming feet & glowing/twinkling eyes)... (now just to figure out how to make them work, along with animations)

    ---------- Post added at 05:33 AM ---------- Previous post was at 04:04 AM ----------

    My work for the night is coming to a halt (I am completely cached)! I have some really good ideas I jotted down for the event I cannot get the original effects and animations to work though. Oh well, more tomorrow :)
    I haven't touched GFX yet for this, I only found that animation of sorts (see previous post) that seems to work for the Blazing Tempest (though, I am nearly positive it is not it's own animation. Doesn't look like it did on PWI.) No effects though. Hoping to get into that and get rid of that crystal underneath the mount, if not find it's own animation meanwhile.

  8. #33
    Omega 343 is offline
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    Re: black panther and white

    ... back to work ;) ...

  9. #34
    Omega 343 is offline
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    Re: black panther and white

    So.... after all my work; I have fixed the animations (now uses 'official' animations). I have been able to successfully add the 'fire' gfx effects under the Blazing Tempest's paws/feet as well. In addition, I have also incorporated the (box) image used for the boutique, stats menu, and shortcut bar. I have even added the (round) image for the pets status panel as you can see in the image below:



    However I have not been successful in adding the 'twinkling eye' effect that is found in 'official'. I physically have the effect working although it is not properly placed (it 'hovers' about a visual foot away from the Blazing Tempest model)...

    Attached Thumbnails Attached Thumbnails 2010-06-04-16-38-a   2010-06-03-18-56-a  



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