Re: Bringing own objects into the Game
Thanks for the tip, Romulan. I checked into that a bit, and it seems that you're right. The script is specifically designed for fashion / character editing. I strongly suspect the reason it's not working for weapons is because it forces an export of vertex weights, (the script assumes you're making fashion), but weapon .ski's don't contain that data normally. So PW probably can't read the file properly to display the weapon. :\
I'm not terribly knowledgeable at scripting python, but I might try to make a modified script that doesn't force that extra stuff, and see what happens.
EDIT: Meh, I'm gonna take a break from this for a bit before my head explodes. xD
I made a modified copy of the export script, that doesn't force the bone or vertex weight info to be exported. The new .ski file matched the original in size and header info. (A good sign, since the normal export script increased the file size considerably due to the extra info) Unfortunately, the weapon still isn't showing up in game. So yea.. break time xD
Re: Bringing own objects into the Game
Quote:
Originally Posted by
chikan
Thanks for the tip, Romulan. I checked into that a bit, and it seems that you're right. The script is specifically designed for fashion / character editing. I strongly suspect the reason it's not working for weapons is because it forces an export of vertex weights, (the script assumes you're making fashion), but weapon .ski's don't contain that data normally. So PW probably can't read the file properly to display the weapon. :\
I'm not terribly knowledgeable at scripting python, but I might try to make a modified script that doesn't force that extra stuff, and see what happens.
EDIT: Meh, I'm gonna take a break from this for a bit before my head explodes. xD
I made a modified copy of the export script, that doesn't force the bone or vertex weight info to be exported. The new .ski file matched the original in size and header info. (A good sign, since the normal export script increased the file size considerably due to the extra info) Unfortunately, the weapon still isn't showing up in game. So yea.. break time xD
Whould be cool to have such a script ( i whould help but mah pyton is like my chinese, just google translating :D: )
Hmm. Maybe i could make that sign a weapon and when some of mah team start bugging me i can beat them with the sign :D: :D: :D:
Re: Bringing own objects into the Game
I'll be sure to post my script up for people to play with once I'm satisfied it's actually working properly. Hopefully that involves weapon ski's that actually WORK, but we'll see. xD