Client Side Map Editing

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  1. #1
    [B]aSH nofxpunkerbrian is offline
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    Apr 2009 Join Date
    1,151Posts

    Client Side Map Editing

    Hi all,

    Currently looking into merging the Litmodels from ES and ZX with perfect world, found out what goes where and how its controlled I am wondering before I start writing the programs if anyone actually has at least any of the programs which view the files? or at least the parse data to give me a head start?

    Some extensions I believe (at work atm so cant remember from top of head)

    .bmd
    .ebswld

    Basically Litmodels.pck is the Houses, trees, ships, lighthouse etc which surrounds the scenary and the .ebswld inside each map folder is what places the models etc where, the .bmd reader I aint to bothered about but the .ebswld I am.

    Ill post updates up whilst writing this


  2. #2
    Enthusiast Reaaper is offline
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    Nov 2009 Join Date
    41Posts

    Re: Client Side Map Editing

    i heard .bmd files still used in nds games etc ! thought to be extinct format but still used today!

    http://www.megaupload.com/?d=E7OL48AR

    does this hellp? 0.o

  3. #3
    [B]aSH nofxpunkerbrian is offline
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    Apr 2009 Join Date
    1,151Posts

    Re: Client Side Map Editing

    Ill have a look ive compared some to other game formats using hex editor and the format is different is all so thats why I am asking if anyone has a head up on this area, Ill test that file though mate cheers.



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