Complect Bonuses

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  1. #1
    The One And Only DaMadBoy is offline
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    Complect Bonuses

    I have been attempting to make complect bonuses for my new sets of armor and although most of the stats work it seems to be picky with certain ones.

    I have been using the same stats as the HH/TT99 equipment except I changed the +vit with +10 str/mag/dex, my problem is some of the stats tend not to work, my -0.05int wasn't working when I put on my EQ, so I removed that and just had +10 for 3 items and 3% crit for 6 but now the +10 str doesn't add even though it was working before.

    So I'm wondering, does the position in the list of stats effect whether it works or not. I can only assume the same problem is occuring with the -3% cast on the robe set but as it change is so small there is no real way to see.

    Anyone got any ideas?

    Edit: Here's another puzzle for you all. I just added -0.05int to a belt, my first attempt I added it to the last slot, went ingame to make it, server crashed. Then, instead of changing the stat, I put the -int first, made it ingame again and bam, it worked O.o same stats, different order.
    Last edited by DaMadBoy; 15-09-11 at 05:32 PM.


  2. #2
    Proficient Member Souris is offline
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    Re: Complect Bonuses

    Stats are made to be used on specific items. Open ExtDataID.dat on server and translate to have a list.

    Using stats on items which they are not designed for, results in the following (more to less common):
    - doesn't work
    - negate itself
    - crash
    - works as intended

  3. #3
    Omega 343 is offline
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    Re: Complect Bonuses

    This is why there are some duplicates in the list

    ---------- Post added at 12:00 PM ---------- Previous post was at 11:59 AM ----------

    Look for a duplicate of the value you're trying to add and use the other one ;)

  4. #4
    The One And Only DaMadBoy is offline
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    Re: Complect Bonuses

    Quote Originally Posted by 343 View Post
    This is why there are some duplicates in the list

    ---------- Post added at 12:00 PM ---------- Previous post was at 11:59 AM ----------

    Look for a duplicate of the value you're trying to add and use the other one ;)
    I've already tried a number of combinations, the only -int0.05 that don't crash the server are the ones on the set bonuses when I add them to jewelery.

    I have been messing around with it and discovered that when I equip my Neck with -int0.05 the int on my char doesn't change and it's the same when I put two pieces of the set together, first set bonus being -int, the -int doesn't work but, when I add physical reduction -3% so you get it from two item I put on my neck again, no change with the -int0.05, then add the belt which has no -int, and suddenly I get the -int bonus, but the set bonus shows as physical reduction -3%


  5. #5

    Re: Complect Bonuses

    Are u using stats 1895 - 1909 for you Complect Bonuses?

    I have 0 problem with those, even modified.

  6. #6
    The One And Only DaMadBoy is offline
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    Re: Complect Bonuses

    Quote Originally Posted by avalanche3 View Post
    Are u using stats 1895 - 1909 for you Complect Bonuses?

    I have 0 problem with those, even modified.
    Yes I am, those are the only ones I'm using for the set bonuses.

    I don't get why the Physical reduction -3% is giving the -int0.05 though O.o

    Edit: Well it's fixed, renamed P def -3% to -int and added it to the set, works fine now.
    Last edited by DaMadBoy; 15-09-11 at 09:16 PM.



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