Cultivation in tasks.data

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  1. #1
    PW Dev <3 Ozuru is offline
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    Cultivation in tasks.data

    Hey guys,

    I've come to the conclusion that culti level 89 when you edit tasks.data, it has the cultivation level under rewards. I am thinking of associating a item with it, so it could be given out as a donor item. Please, just give me the answer. Don't tell me that having a donation system is wrong and that other crap trolls put on here. I want to give you instant 109 cultivation when you right click it. BUT, i found out that in tasks.data 89 culti is culti level 60. This doesn't make sense, does it only go up to level 89? If it goes past cultivation level 89, please give me the number(s) for hell 109 cultivation and sage 109 cultivation.

    Thanks guys.


  2. #2
    Proficient Member Souris is offline
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    Re: Cultivation in tasks.data

    If you don't know exactly how the culti system works do not mess with it. You might end up with players with double culti, reseted culti and so on.

    Beside that, if you really want to do it, culti values aren't hard to find, use pwadmin/iweb or tasks. Max is 32.

  3. #3
    PW Dev <3 Ozuru is offline
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    Re: Cultivation in tasks.data

    Yeah, thanks.

  4. #4
    Angelemu founder tbnanubis is offline
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    Re: Cultivation in tasks.data

    The problem is, that you don't add the completed quest flag and thus your players can still continue their cultivation and do the other cultivation. So they might be able to get heaven and hell skills. For making this work properly you need a task that sets another task as completed, which is impossible i think. Its the same as if you set the cultivation with pwAdmin or some plugin on Donation (which is pretty simple btw). If you manage to parse the completed task list correctly (you can find it in character xml) you can set the correct task as finished (its one of the 89' culti tasks) AND set the correct cultivation in the same step. All you need is to query your char xml and modify it with a DOM tool.

    In short: It IS possible, but not with tasks.data

  5. #5
    Alpha Member Hycker is offline
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    Re: Cultivation in tasks.data

    it is if u remove rest cultivation before lvl89 culti. just put any to any instant succesfull quest reward section set culti 32 for lvl00 demon, or 22 for lvl100 sage culti and make it to not repeatable

  6. #6
    PW Dev <3 Ozuru is offline
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    Re: Cultivation in tasks.data

    But still, players will find a way... But hell, they can double fairy bug without it. I guess its just a risk you take...
    Posted via Mobile Device

  7. #7
    Alpha Member Hycker is offline
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    Re: Cultivation in tasks.data

    fail. if u dont select repeatable they cant. and double fairy impossible (i guess). its always changing ur culti, like if u put extra line in xml where is one old is lvl2 32 and u put one more line for lvl2 22 nothing changes.
    btw give one item to starter players, which isnt tradeable / dropable and set quest to max lvl 1. xD any backdoor more? :D

  8. #8
    PW Dev <3 Ozuru is offline
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    Re: Cultivation in tasks.data

    Well... I know that it is possible, my friend had it on a popular server... What i want to do is give cheaply to the lazy players. First, i would check their culti and ask them sage or demon. Then i give them the box they selected. They right click it and it gives 109 culti. So yeah, thanks.
    Posted via Mobile Device

  9. #9
    Angelemu founder tbnanubis is offline
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    Re: Cultivation in tasks.data

    the easiest way would be a pwadmin plugin i guess, which sets the culti AND the finished tasks to block from doing the culti manually afterwards.



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