Dynamicobjects ECM

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  1. #1
    Just Eistiger. Eistiger is offline
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    sad Dynamicobjects ECM

    Hey all,
    i want to ask for some help.

    I tried to add an ecm to dynamicobjects.data.
    But its not moving.
    Me and bash throught it was because of actnames but i tried 1 week all fucking damn actnames but nothing is working.

    Anyone has a working ecm in dynamicobjects.data which is moving?
    Bash told me about a windmill but i cant find it.

    Thanks in advance
    Attached Thumbnails Attached Thumbnails 2011-04-22-14-46-a  


  2. #2
    Robb rbb138 is offline
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    Re: Dynamicobjects ECM

    the windmills in dynamic objects dont animate, i dont know of anything that does.

  3. #3
    Proficient Member Souris is offline
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    Re: Dynamicobjects ECM

    Quote Originally Posted by rbb138 View Post
    the windmills in dynamic objects dont animate, i dont know of anything that does.
    ^^^^ this, had to use a npc

  4. #4
    Just Eistiger. Eistiger is offline
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    Re: Dynamicobjects ECM

    Quote Originally Posted by rbb138 View Post
    the windmills in dynamic objects dont animate, i dont know of anything that does.
    hm that sucks... i think its really something about actnames because same for npcs etc... i can change npc to monster with changing actnames...

    Or maybe... i hope not but maybe... dynamic objects doesnt support moving? But the dragon is moving too (animation) hmmmm

  5. #5
    Robb rbb138 is offline
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    Re: Dynamicobjects ECM

    the moving dragons are not dynamic objects.

  6. #6
    Just Eistiger. Eistiger is offline
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    Re: Dynamicobjects ECM

    Quote Originally Posted by rbb138 View Post
    the moving dragons are not dynamic objects.
    oh okay and what it is?

  7. #7
    Apprentice Viroid is offline
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    Re: Dynamicobjects ECM

    That game looks pretty sweet o.o

  8. #8
    Robb rbb138 is offline
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    Re: Dynamicobjects ECM

    I believe it to be a .ecm file, cant be sure.
    If we managed to get the map .ecbsd and .ecwld files editable (i have them 40% parsed only), we could add these into the map data ourselves.

  9. #9
    Just Eistiger. Eistiger is offline
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    Re: Dynamicobjects ECM

    Quote Originally Posted by rbb138 View Post
    I believe it to be a .ecm file, cant be sure.
    If we managed to get the map .ecbsd and .ecwld files editable (i have them 40% parsed only), we could add these into the map data ourselves.
    hm so .ecwld and .ecbsd using the ecms from [...]?

    [...]models\场景动画模型
    models\场景活物[...]

  10. #10
    Robb rbb138 is offline
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    Re: Dynamicobjects ECM

    I never found the dragon really.
    But think about it, theres loads of map objects that animate, such as the 4 spheres in the middle of ADC. Those are not in the dynamic objects file either, so they must be in the .ecbsd or .ecwld files.

    Litmodels cannot animate, so it cannot be one of those. Im just presuming its .ecm.

    I found these 2 .ecm files in world.ecbsd:
    Models\AutoCa\ÎÚÑ»\ÎÚÑ».ecm
    and
    Models\AutoCa\Ó©»ð³æ\Ó©»ð³æ.ecm

    and 74 different .ecm files in world.ecwld

  11. #11
    Just Eistiger. Eistiger is offline
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    Re: Dynamicobjects ECM

    Quote Originally Posted by rbb138 View Post
    I never found the dragon really.
    But think about it, theres loads of map objects that animate, such as the 4 spheres in the middle of ADC. Those are not in the dynamic objects file either, so they must be in the .ecbsd or .ecwld files.

    Litmodels cannot animate, so it cannot be one of those. Im just presuming its .ecm.

    I found these 2 .ecm files in world.ecbsd:
    Models\AutoCa\ÎÚÑ»\ÎÚÑ».ecm
    and
    Models\AutoCa\Ó©»ð³æ\Ó©»ð³æ.ecm

    and 74 different .ecm files in world.ecwld
    Hm i see okay. I will check it with hex...

  12. #12
    SON OF MARFEL hrace009 is offline
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    Re: Dynamicobjects ECM

    i'am sure it's from ecm, not from dynamicobject.data.

    i remember when trying to fix mob's that not have animation using ronny's smod.

  13. #13
    Лучезарный loko9988 is offline
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    Re: Dynamicobjects ECM

    dynamic not animated.
    use npc/mob style

    ---------- Post added at 11:06 AM ---------- Previous post was at 11:04 AM ----------

    hm.... try add as resource :)
    i not tested, try it.
    may bee resource have animation

  14. #14

    Re: Dynamicobjects ECM

    I didn't try but maybe this will help:
    falling snow and falling leaves got animation
    I can't check their ID's now, as far i remember falling leaves are 64 in dynamicobjects.



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