This is the first time I've released something, constructive criticism is welcome but please be nice :p
Created using Ronny's server + client @1.4.2 on Debian install, alongside with Ronny's downgrade patch.
What's been added:
new lines to elements.data, both client, and server side. If you have custom ids you'll have to reassign the numbers :)
Facedata.pck and surfaces.pck have been updated, I'm new to this so if I've missed anything, please let me know!
If you have custom items in facedata or surfaces packs, check the elements.data for the file path for the new models and unpack/repack them into your own custom stuff.
Big thanks to Ronny for sEledit for his experimental ruleset, and also for the server release!Please note that I did no translations, any future releases of elements.data and the ids/descriptions will have to change or be reassigned :p I did use Google to translate some names which are incomplete to be saved in character creation ini's, so I could test the files. So excuse the rough and ready names :p
Earthguard Hairstyles and new Head Fash
Tested the hairstyles in-game by assigning the following numbers, please see this following post here.
As before, first id is the hair model, 2nd the texture :)
Ladies
Spoiler:
Gents
Spoiler:
And the below, to prove its working, is one of the most disturbing screenshots of hair male fash yet... I laughed til I cried, and yes there is worse in there (one would make Elton John envious).
Spoiler:




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Thanks for the heads up Das, will amend

