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[B]aSH
ECM Action Start Time query
Ive been working on creating animations lately mixing the dancers from the dance party PW Game merging it with PW, i have everything working but 1 part, Ive got all the animations to go from one to the other but theres an issue with the change between the animations its a split second of a stump which doesnt make the animation look smooth during the dance and is becoming annoying.
This is some of the animation when the NPC is standing still:
CombineActName: Õ¾Á¢
LoopCount: -1
RankCount: 0
EventChannel: 0
BaseActCount: 56
BaseActName: f021_tellme_127_01
ActStartTime: 0
LoopCount: 1
BaseActName: f021_tellme_127_02
ActStartTime: 2025
LoopCount: 1
BaseActName: f021_tellme_127_03
ActStartTime: 4050
LoopCount: 1
BaseActName: f021_tellme_127_04
ActStartTime: 6075
The full structure is huge this is just the first few animations of the dance.
as you can see to start each action you must increase the following:
ActStartTime: 0
ActStartTime: 2025
ActStartTime: 4050
ActStartTime: 6075
I have looked at examples within many areas and all the animations that are linked go up by 2025 so I figured copy this, there is over 56 moves for the full dance so I done all the way to 56 the animation still looks fine it does it all but still sticks inbetween or cuts the animation, I was wondering if anyone is clued up on why it goes up by 2025 or what exactly is the time frame between each animation? I am still messing with this and I will post all updates I have already tried adjusting and counting each animation seriously its annoying lol.
Thanks in advance.
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