ECM Action Start Time query

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  1. #1
    [B]aSH nofxpunkerbrian is offline
    Grand MasterRank
    Apr 2009 Join Date
    1,151Posts

    ECM Action Start Time query

    Ive been working on creating animations lately mixing the dancers from the dance party PW Game merging it with PW, i have everything working but 1 part, Ive got all the animations to go from one to the other but theres an issue with the change between the animations its a split second of a stump which doesnt make the animation look smooth during the dance and is becoming annoying.

    This is some of the animation when the NPC is standing still:

    CombineActName: Õ¾Á¢
    LoopCount: -1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 56
    BaseActName: f021_tellme_127_01
    ActStartTime: 0
    LoopCount: 1
    BaseActName: f021_tellme_127_02
    ActStartTime: 2025
    LoopCount: 1
    BaseActName: f021_tellme_127_03
    ActStartTime: 4050
    LoopCount: 1
    BaseActName: f021_tellme_127_04
    ActStartTime: 6075

    The full structure is huge this is just the first few animations of the dance.

    as you can see to start each action you must increase the following:

    ActStartTime: 0
    ActStartTime: 2025
    ActStartTime: 4050
    ActStartTime: 6075

    I have looked at examples within many areas and all the animations that are linked go up by 2025 so I figured copy this, there is over 56 moves for the full dance so I done all the way to 56 the animation still looks fine it does it all but still sticks inbetween or cuts the animation, I was wondering if anyone is clued up on why it goes up by 2025 or what exactly is the time frame between each animation? I am still messing with this and I will post all updates I have already tried adjusting and counting each animation seriously its annoying lol.

    Thanks in advance.




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