effects in the scene

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  1. #1
    Apprentice 32prcljr32 is offline
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    effects in the scene

    how to add lighting effects and those effects in the scene in the doorway of dgs

    with effects
    http://img713.imageshack.us/img713/5...0328035330.png

    without effect
    http://img815.imageshack.us/img815/5...0328035411.png

    in NPCs
    http://img832.imageshack.us/img832/4...0328041832.png


    tnkx for help me


  2. #2
    Black Magic Development das7002 is offline
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    Re: effects in the scene

    dynamicobjects.data and npcgen.data under Dynamics (in sNPCEdit) you can use my editor to get the paths to use d_gfx in game to view them all

  3. #3
    Apprentice 32prcljr32 is offline
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    Re: effects in the scene

    tnkx again Das I'll try and then post pictures here

  4. #4
    Omega 343 is offline
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    Re: effects in the scene

    I already did this, and the entire thread is here:

    http://forum.ragezone.com/f452/portals-692464/

    ;)
    Last edited by 343; 28-03-11 at 07:58 AM.

  5. #5
    [B]aSH nofxpunkerbrian is offline
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    Re: effects in the scene

    The effects for portals etc is in NPCGEN, each dynamic object has an ID simply put the ID from the list in 343's thread created by Robb and then the coordinates and it will be there.

    The NPC gfx is via .ecm file, you will have to add the gfx to the bone structures.

    For example:

    FxFilePath: ¹ÖÎï\ͨÓÃ\ѪʨÊÞÑý.gfx
    HookName: HH_Spine
    HookOffset: 0.000000, 0.140000, 0.000000
    HookYaw: 0.000000
    HookPitch: -1.745329
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.500000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0

    You will add the above structure to the ecm and the "Hook Name" is where the gfx will run from, obviously editing size, events, repeat, directory etc then test and you will see.

    ---------- Post added at 10:51 AM ---------- Previous post was at 10:50 AM ----------

    Can you also remember if your adding more gfx to a existing file that already has gfx then remember to update "CoGfxNum: 3" to the number of GFX files displaying from that .ecm file.

  6. #6
    Apprentice 32prcljr32 is offline
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    Re: effects in the scene

    solved .. just need to make adjustments but it solved my problems ..... so I'll finish the settings display the results and details for those who need.

    http://img840.imageshack.us/img840/9...0328113250.png

    yes yes now I have two magic portals ... but two is better than zero

    tnkx tnkx Das,343 and nofxpunkerbrian.

  7. #7
    Black Magic Development das7002 is offline
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    Re: effects in the scene

    Quote Originally Posted by 32prcljr32 View Post
    tnkx tnkx Das,343 and nofxpunkerbrian.
    Thats what the "Like" button is for



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