Female BM turned into a Female SIN

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  1. #1
    Nerd-IO Romulan is offline
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    Female BM turned into a Female SIN

    Ok here is my tests about turning a female blademaster into a female assassin.

    It's just tests and nothing else. To see what happened if you change some files... Ok so...

    First try:
    Spoiler:
    On selection character screen, modded female BM:


    Animated, she walks like a real assassin:


    Using za-zen recovery:


    Standing (but no standing animation, she looks like a statue ):


    Using tideborn wings:


    My small trick for the head (atm i still don't find a way to fix the real head):


    Issues:
    - Problem with the head (i'm trying something on it to have real assassin head and not a fake head using blademaster head files)
    - If i stop moving. She still running in the air.
    - If i jump, she still in the jump position and can't change to another animation anymore.
    - Strange strip on the bottom and the front of the character.

    EDIT: sorry for bad english and rough description, it's 1:29am for me when i wrote this topic.

    UPDATE 28 april 2011: New download link for my project.
    >> http://dl.dropbox.com/u/11797022/BM-SIN-TEST3.7z
    Last edited by Romulan; 28-04-11 at 07:24 PM.


  2. #2
    3D Illusionist Drakaer is offline
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    Re: Female BM turned into a Female SIN

    Hmm nice. This would just be the visual of the characters, the skill set and other things will still be BM so you will most likely run into animation issues when you use skills.

    Have you been through the files and fixed them with sMODfix? I would expect the TB files to be newer than most of what we have so they will have elements that need fixing before use.

  3. #3
    Nerd-IO Romulan is offline
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    Re: Female BM turned into a Female SIN

    I need some informations about files...

    ECM = this file define GFX effects and other related things on the character. (correct me if i'm wrong)
    SKI = 3D model itself
    DDS = textures on the model
    BON = i know it's used by mount to define the rider position on it, but why it's used by the character itself?
    MPHY = What is used for?
    STCK = What is used for?
    SMD = What is used for?

    I share my work:
    http://www.sendspace.com/file/kaxnhf

    So if someone want to help me... he can ;)
    Last edited by Romulan; 13-09-10 at 11:27 AM.

  4. #4
    Account Upgraded | Title Enabled! ronny1982 is offline
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    Re: Female BM turned into a Female SIN

    Quote Originally Posted by Romulan View Post
    I need some informations about files...

    ECM = this file define GFX effects and other related things on the character. (correct me if i'm wrong)
    SKI = 3D model itself
    DDS = textures on the model
    BON = i know it's used by mount to define the rider position on it, but why it's used by the character itself?
    MPHY = What is used for?
    STCK = What is used for?
    SMD = What is used for?

    I share my work:
    Download wrsin_beta1.zip from Sendspace.com - send big files the easy way

    So if someone want to help me... he can ;)


    ECM - defines a lot of properties for the model and the gfx, attach gfx to the model (GoGfx Blocks), attach gfx to animations (CombineAct Blocks)

    SMD - Model Description, contains links to the SKI File, BON File, MPHY File and STCK Files used for this model

    SKI - Skin File, contains a list of material properties and vertices building a mesh and the corresponding mapping with texture file ( -> skins are mapped onto bones for animation), also map the mesh to bones defined in BON file

    BON - Bone File, contains Properties about bones, all model animations (positions + quaternions for each bone at a time for all animations i.e. walking, running, swimming, skills,...) are defined in this file, or in some external stck files. Also you find the hook names and hook matrices inside this file

    STCK - Bone Animation File, if aniamtions are not stored in bones, then bone animations link to these animation files. Each file stands for an animation i.e. one file for running, one for walking, one for town portal,...

    MPHY - not looked in his file yet


    i've tested a bon/stck fixer that merges stck files back into bon files and figured out that stck files are supported by 1.3.6 client so no need for fixing this, the problem that monsters (and maybe tideborns too) don't have animations (i.e. celestial tiger 28019) must hbe somewhere else...
    Attached Files Attached Files

  5. #5
    Nerd-IO Romulan is offline
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    Re: Female BM turned into a Female SIN

    Ok so you mean i can't fix the animation? o.O"

    ---------- Post added at 01:36 PM ---------- Previous post was at 12:18 PM ----------

    + Fixed some emote/actions...

    I'm trying to fix others

  6. #6
    [B]aSH nofxpunkerbrian is offline
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    Re: Female BM turned into a Female SIN

    animation is also controlled within the ecm maybe double checking the file?

  7. #7
    Nerd-IO Romulan is offline
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    Re: Female BM turned into a Female SIN

    I think there are not supported BON or STCK files. Or there is something not compatible with the models.

    I compared the BM female with the SIN female, and there are less files with the BM female. And some strange files for the SIN female.

    MPHY file doesn't exist for BM but when i checked the SMD file, i saw that exist a PHY file somewhere... I supose inside the elementclient.exe cuz i didn't find it in the BM female folder.

    I think i'll give up... It's useless and will not help us to have tideborn... ;(

    PS: While editing files, i got an invisible models for my BM, like if we try to start directly the real assassin... If you see what i mean...

    EDIT(added screenshot):
    Last edited by Romulan; 14-09-10 at 12:53 PM. Reason: Added Screenshot

  8. #8
    Enthusiast Kripter is offline
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    Re: Female BM turned into a Female SIN

    what i noticed is the 1.4.6 is basicaly like before the finaly realese patch. so this is kinda expected in my veiw point. what i would do is unpack the pwi models, take the assassian data and overwrite ur assissian data in models with pwis version. that may fix it then even if its is or istn the bon or stck files. try and and find out. but u may want to give them the assissia nskillz thou. i know there in the elements so u could just set it for wrs to be able to learn there skillz. they may or may not work or they may be like ur assassians. half finished in other words or almost.

  9. #9
    Nerd-IO Romulan is offline
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    Re: Female BM turned into a Female SIN

    Tideborn Skills = impossible cuz we need to edit GameServer binary file for it. And edit the elementskill.dll on the client side and prolly the elementclient.exe itself. It's not only elements.data

    Using the pwi models without any fix will doesn't work at all. The client 1.3.6 will crash directly.

    The only things that would be very helpful is to create an emulator that will be compatible the pwi 1.4.2 client! ......

    Btw, it was only a test to showing a BM turned into a Sin... Not having tideborn on private server cuz it will be prolly never possible......

    EDIT: If i use the pwi models without fixes, it doesn't crash the client. But still doesn't work. (see my post above)
    Last edited by Romulan; 14-09-10 at 12:55 PM.

  10. #10
    Member PWReadyGO is offline
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    Re: Female BM turned into a Female SIN

    Some update Romulan? '-'

  11. #11
    Nerd-IO Romulan is offline
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    Re: Female BM turned into a Female SIN

    No i give up this... It's useless

    It was only a test and nothing else. I back it to the original WR character.

    We need an emulator for pw...

  12. #12

    Re: Female BM turned into a Female SIN

    lets make a team and make one :d(i`m in) java&php&html windows scripts that is all i know

    ---------- Post added at 05:22 PM ---------- Previous post was at 05:15 PM ----------

    Quote Originally Posted by Romulan View Post
    Tideborn Skills = impossible cuz we need to edit GameServer binary file for it. And edit the elementskill.dll on the client side and prolly the elementclient.exe itself. It's not only elements.data

    Using the pwi models without any fix will doesn't work at all. The client 1.3.6 will crash directly.

    The only things that would be very helpful is to create an emulator that will be compatible the pwi 1.4.2 client! ......

    Btw, it was only a test to showing a BM turned into a Sin... Not having tideborn on private server cuz it will be prolly never possible......

    EDIT: If i use the pwi models without fixes, it doesn't crash the client. But still doesn't work. (see my post above)
    yep is the elementclient.exe is the black seep we need somone to hack the v1.4.1 or to modifi auth so it reads the packet data but then you will need new server files so best is to asamble a teem to work on java emu for pw onley this way we can have a RT full working client :

  13. #13
    Proficient Member Du100 is offline
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    Re: Female BM turned into a Female SIN

    Quote Originally Posted by pastime4u View Post
    asamble a teem to work on java emu for pw onley this way we can have a RT full working client :
    Perfect World PW-Emu • Index page

  14. #14
    Don't Ask About Tideborn vixio_dv is offline
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    Re: Female BM turned into a Female SIN

    Quote Originally Posted by Du100 View Post
    its death forums

  15. #15
    Nerd-IO Romulan is offline
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    Re: Female BM turned into a Female SIN

    Yeah right...

  16. #16
    Black Magic Development das7002 is offline
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    Re: Female BM turned into a Female SIN

    Quote Originally Posted by Du100 View Post
    Total posts 216 • Total topics 52

    yeah like that is going to get anything done there...

    This is the only forum that really exists that has gotten anything done in the line of the PW servers....

  17. #17
    Apprentice bitcruncher is offline
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    Re: Female BM turned into a Female SIN

    so is there a way to interpret the data in *.stck files into readable bone data?

  18. #18
    Account Upgraded | Title Enabled! ronny1982 is offline
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    Re: Female BM turned into a Female SIN

    Quote Originally Posted by bitcruncher View Post
    so is there a way to interpret the data in *.stck files into readable bone data?

    only ten posts above... http://forum.ragezone.com/f452/femal...6/#post5904543

  19. #19
    Nerd-IO Romulan is offline
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    Re: Female BM turned into a Female SIN

    Sorry to bump this thread but it should be categorized in Perfect World Developments section....
    Last edited by Romulan; 30-04-11 at 10:31 AM.

  20. #20
    PW Dev <3 Ozuru is offline
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    Re: Female BM turned into a Female SIN

    Screw the subforums...
    Posted via Mobile Device

  21. #21
    Nerd-IO Romulan is offline
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    Re: Female BM turned into a Female SIN


  22. #22
    Nerd-IO Romulan is offline
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    Re: Female BM turned into a Female SIN

    *bump again till a mod check this thread* http://forum.ragezone.com/f452/femal...ml#post6306719



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