Thanks for helping me with all my questions guys. So now i made a release for you all :P (again only tested in JD but it should work with PW).
The download contains all files needed(client files and server map)
This is Cursed labyrinth from LOMA(legend of marshal arts).
Instructions:
make sure you add it to your gs.conf
make sure you add it to your instance.txt in configs.pck
However you get to the map(i use teleport npc, you can use teleport charm or quest if you like in tasks.data. What ever floats your boat)
Make sure you go to the coords I marked in the map perdinct.ctl file or else you will get stuck in the air.
bugs:
the map display is a bit off. Im not sure how to fix this but mabey you all will :P
i don`t understand what you fixed about this map it dos not have radar and it dos not have coordinates the 1.hmap is very wrong (the mobs will drop if anyone use it) npcgen.data is invalid ....ew.
i don`t understand what you fixed about this map it dos not have radar and it dos not have coordinates the 1.hmap is very wrong (the mobs will drop if anyone use it) npcgen.data is invalid ....ew.
i dont care about this because really mostly everyone is able to fix that. What i fix is that you even can enter this MAP! If you only use coolgirlpwns map files you are not able to enter ingame. So think first before posting. Thanks!
oh i think almost all of us know how to fix that to. but then again is not release its more like a 20% fix.
thanks for answering btw. cool fix
20% fix? O.o not release? Wtf...
Download ZhuXian. Copy maps to PW. And you see they wont work. Thats what i fixed.
And i didnt wrote that i fixed it 100%.
I fixed the /maps folder as you see in my aviable download. (q20.rar)
And really. All other is fixable easy.
Hmap = ronnys smap
rmap = ronnys smap
Npcgen = use an empty 1 (/gamed/config/empty) and add your monster
Look: I fixed that you are able to work with it. Not that you add it and play. I wrote in an other thread where i release my fixed maps that i dont add these things. Thats up 2 you. Because i will not open a ZX server to copy the whole nPCgen (monsters bla bla). Reason?
ZX Monsters, ressource, Npcs...
You know all are inside elements.data. But why should i add them to the npcgen for pw?
Like: adding for example ID xxxxx from ZX as monster xxxx.
And then? We maybe have a NPC there because its ID xxxxx in our elements.data.
For all future poster: Please use this dungeon as custom dungeon. Start your fantasy and create cool dungeons :)
Download ZhuXian. Copy maps to PW. And you see they wont work. Thats what i fixed.
And i didnt wrote that i fixed it 100%.
I fixed the /maps folder as you see in my aviable download. (q20.rar)
And really. All other is fixable easy.
Hmap = ronnys smap
rmap = ronnys smap
Npcgen = use an empty 1 (/gamed/config/empty) and add your monster
Look: I fixed that you are able to work with it. Not that you add it and play. I wrote in an other thread where i release my fixed maps that i dont add these things. Thats up 2 you. Because i will not open a ZX server to copy the whole nPCgen (monsters bla bla). Reason?
ZX Monsters, ressource, Npcs...
You know all are inside elements.data. But why should i add them to the npcgen for pw?
Like: adding for example ID xxxxx from ZX as monster xxxx.
And then? We maybe have a NPC there because its ID xxxxx in our elements.data.
For all future poster: Please use this dungeon as custom dungeon. Start your fantasy and create cool dungeons :)
Download ZhuXian. Copy maps to PW. And you see they wont work. Thats what i fixed.
And i didnt wrote that i fixed it 100%.
I fixed the /maps folder as you see in my aviable download. (q20.rar)
And really. All other is fixable easy.
Hmap = ronnys smap
rmap = ronnys smap
Npcgen = use an empty 1 (/gamed/config/empty) and add your monster
Look: I fixed that you are able to work with it. Not that you add it and play. I wrote in an other thread where i release my fixed maps that i dont add these things. Thats up 2 you. Because i will not open a ZX server to copy the whole nPCgen (monsters bla bla). Reason?
ZX Monsters, ressource, Npcs...
You know all are inside elements.data. But why should i add them to the npcgen for pw?
Like: adding for example ID xxxxx from ZX as monster xxxx.
And then? We maybe have a NPC there because its ID xxxxx in our elements.data.
For all future poster: Please use this dungeon as custom dungeon. Start your fantasy and create cool dungeons :)
keep cool bro, people can only complain, they always wan a full 100% working, you just keep it silent, just let them think with their brain.