forest ruins

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  1. #1
    Alpha Member Hycker is offline
    MemberRank
    Dec 2010 Join Date
    /root/gameguardLocation
    1,590Posts

    forest ruins

    i wanted to open forest ruins, or remove every door from starting point, but if i use activate builder with 281 (which one is in npcgen.data a12, where is line auto activating sunday, nothing happens. any1 can help me?


  2. #2
    Angelemu founder tbnanubis is offline
    MemberRank
    Mar 2011 Join Date
    Unicorn ForestLocation
    527Posts

    Re: forest ruins

    If i remember right, the quest to enter the dungeon has minimum level set to 150 in tasks.data

  3. #3
    Alpha Member Hycker is offline
    MemberRank
    Dec 2010 Join Date
    /root/gameguardLocation
    1,590Posts

    Re: forest ruins

    Quote Originally Posted by tbnanubis View Post
    If i remember right, the quest to enter the dungeon has minimum level set to 150 in tasks.data
    nvm ive got it. i just removed dynamics from npcgen.data then door dissapeard. so i can set my new dungeoun up

  4. #4
    [B]aSH nofxpunkerbrian is offline
    MemberRank
    Apr 2009 Join Date
    1,151Posts

    Re: forest ruins

    Instead of editing the existing dungeon you could have just duplicated it then have forest ruins as it is then also a custom version based on whatever idea you have. Then obviously remove the doors and create a quest to access.



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