Genies

Page 2 of 2 FirstFirst 12
Results 26 to 36 of 36
  1. #26
    Enthusiast mreco is offline
    MemberRank
    Jul 2009 Join Date
    RussiaLocation
    30Posts

    Re: Genies

    1.3.4 client or 1.3.6
    I combined the files Chinese and English

  2. #27
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: Genies

    Better for you to use a full and newer client...

    1. Download Perfect World International - Free Fantasy MMORPG | Play Free Online Video Games
    2. Install it and patch it to latest version
    3. Download PWI Downgrade Files
    4. Extract the files and run the "pwd-export.bat"
    5. It will takes some time, takes a coffee and wait!
    6. When it's finished, run the "INSTALL_PATCH.bat"
    7. Enter the full path to your Perfect World International directory
    8. Lets the patch working till finished.
    9. Change the needed files (eg: serverlist.txt)
    10. Now you have a working and complete client

    Don't forget to upload the files inside "- SERVER -" folder of PWD to your "/PWServer/gamed/config/" folder of your server.

  3. #28
    Enthusiast mreco is offline
    MemberRank
    Jul 2009 Join Date
    RussiaLocation
    30Posts

    Re: Genies

    I do not think that this client will be work
    I have a server 1.3.6 Russian

  4. #29
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: Genies

    No matter just do it! It will be better in your case than doing all from scratch. Unless you are very good in PW developping

    And btw, all servers here are 1.2.6 based There is no 1.3.6 or 1.4.2 or anything else...

    The items inside elements.data can be 1.4.2 but not the server files themselve.

    And server files are chinese by default.

  5. #30
    Alpha Member Hycker is offline
    MemberRank
    Dec 2010 Join Date
    /root/gameguardLocation
    1,590Posts

    Re: Genies

    Quote Originally Posted by Romulan View Post
    Need editing elements.data for it...

    Just copy an existing flying pet in list 92 and 93 (like the pig) and replace the ECM path of the pig by the one of the genie.

    Some example where you can put the genies files in PCK folders:
    Configs\genies\秋\秋.ecm
    Models\NPCs\genies\秋\秋.ecm
    ...

    Easy isn't it?
    i guess not, coz:
    Spoiler:

    *.ecm

    MOXTVersion: 32
    SkinModelPath: Models\NPCs\łčÎď\ľ«Áé\Çď\Çď.SMD
    OrgColor: ffffffff
    SrcBlend: 5
    DestBlend: 6
    OuterNum: 8
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    NewScale: 0
    BoneNum: 1
    BoneIndex: 0
    BoneSclType: 1
    BoneScale: 0.650000, 0.650000, 0.650000

    DefSpeed: 1.000000
    ChannelCount: 0
    ChannelCount: 16
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    CoGfxNum: 1
    ComActCount: 3
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ąÖÎď\łčÎďͨÓĂ\ľ«ÁéĚ××°_Çď1.gfx
    HookName: HH_ĐŘ
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.600000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    CombineActName: ąĄ»÷
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 1
    BaseActName: ąĄ»÷
    ActStartTime: 0
    LoopCount: 1
    EventCount: 1
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ąÖÎď\łčÎďͨÓĂ\ÇďĆŐąĄ_1.gfx
    HookName: HH_ĐŘ
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.600000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    CombineActName: ąĄ»÷2
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 1
    BaseActName: ąĄ»÷
    ActStartTime: 0
    LoopCount: 1
    EventCount: 1
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ąÖÎď\łčÎďͨÓĂ\ÇďĆŐąĄ_2.gfx
    HookName: HH_ĐŘ
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.500000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    CombineActName: ĐĐ×ß
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 1
    BaseActName: ±ĽĹÜ
    ActStartTime: 0
    LoopCount: -1
    EventCount: 0
    ScriptCount: 0
    AddiSkinCount: 1
    AddiSkinPath: NPCs\łčÎď\ľ«Áé\Çď\Çď1.SKI
    ChildCount: 0

    ive get ERR if i not put to models?

  6. #31
    Black Magic Development das7002 is offline
    MemberRank
    Apr 2010 Join Date
    EarthLocation
    2,188Posts

    Re: Genies

    Quote Originally Posted by Hycker View Post
    i guess not, coz:
    Spoiler:

    *.ecm

    MOXTVersion: 32
    SkinModelPath: Models\NPCs\łčÎď\ľ«Áé\Çď\Çď.SMD
    OrgColor: ffffffff
    SrcBlend: 5
    DestBlend: 6
    OuterNum: 8
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    NewScale: 0
    BoneNum: 1
    BoneIndex: 0
    BoneSclType: 1
    BoneScale: 0.650000, 0.650000, 0.650000

    DefSpeed: 1.000000
    ChannelCount: 0
    ChannelCount: 16
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    CoGfxNum: 1
    ComActCount: 3
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ąÖÎď\łčÎďͨÓĂ\ľ«ÁéĚ××°_Çď1.gfx
    HookName: HH_ĐŘ
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.600000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    CombineActName: ąĄ»÷
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 1
    BaseActName: ąĄ»÷
    ActStartTime: 0
    LoopCount: 1
    EventCount: 1
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ąÖÎď\łčÎďͨÓĂ\ÇďĆŐąĄ_1.gfx
    HookName: HH_ĐŘ
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.600000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    CombineActName: ąĄ»÷2
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 1
    BaseActName: ąĄ»÷
    ActStartTime: 0
    LoopCount: 1
    EventCount: 1
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ąÖÎď\łčÎďͨÓĂ\ÇďĆŐąĄ_2.gfx
    HookName: HH_ĐŘ
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.500000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    CombineActName: ĐĐ×ß
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 1
    BaseActName: ±ĽĹÜ
    ActStartTime: 0
    LoopCount: -1
    EventCount: 0
    ScriptCount: 0
    AddiSkinCount: 1
    AddiSkinPath: NPCs\łčÎď\ľ«Áé\Çď\Çď1.SKI
    ChildCount: 0

    ive get ERR if i not put to models?
    Use a text editor that supports GB2312 encoding and you're problems will be fixed...

  7. #32
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: Genies

    Btw...

    Original folder for genies is:
    \models\npcs\宠物\精灵

    Check inside this folder for fairies:
    \models\npcs\宠物\观赏宠

  8. #33
    Alpha Member Hycker is offline
    MemberRank
    Dec 2010 Join Date
    /root/gameguardLocation
    1,590Posts

    Re: Genies

    original it is, ok but u said put every pck where u want, but its gonna be fcked up without editing ecm files. so if any1 wont edit ecm -> put to original folders like Romulan said, but if u lazy (like me) for unpack models, made a custom pck and edit ecm files probly with notepad++

  9. #34
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: Genies

    No need to edit the paths inside the ECM files for me i can put anywhere even in fonts.pck

  10. #35
    Novice Utech is offline
    MemberRank
    Apr 2011 Join Date
    2Posts

    Re: Genies

    I do not get to throw these files, tell me please for more details. about Genies.

    Я не понял куда кидать эти файлы, подскажите пожалуйста по подробнее.

  11. #36
    Angelemu founder tbnanubis is offline
    MemberRank
    Mar 2011 Join Date
    Unicorn ForestLocation
    527Posts

    Re: Genies

    Quote Originally Posted by das7002 View Post
    Use a text editor that supports GB2312 encoding and you're problems will be fixed...
    if you set your windows locale to rpc (republic of china) you can open and successfully edit the ecm with notepad



Page 2 of 2 FirstFirst 12

Advertisement