GFX bug for new weapon grade16

Page 1 of 2 12 LastLast
Results 1 to 25 of 30
  1. #1
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    GFX bug for new weapon grade16

    Hello everybody,

    I want to ask to some pro of GFX and ECM files if someone can share the correct ECM and GFX for the new weapons...

    I have tryied about few weeks and never succes to correct the GFX for this.

    Example:

    This is my ☆☆Flower Drunkyard :
    http://img264.imageshack.us/img264/8757/wronggfx.jpg

    And it should be like this:
    http://ecatomb.net/arme/magic%20sword/r80.jpg

    If someone have a fix to correct the GFX and ECM files for the new weapons? It would be apreaciate^^

    Otherwise... if you don't want to share for all of weapons, i just want this weapon plz^^

    I love it
    Last edited by Romulan; 22-11-09 at 12:21 AM.


  2. #2
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: GFX bug for new weapon grade16

    u need the latest version in gfx first of all u can get it manually :P(or the version wich launched this sword) second u need to fix the glow paths in ecm files and should work properly XD

    had the same issue with this one
    i'll upload soon ur sword gfx give me some minutes

    mine is a lil different can't see the second "fixed" one but i belive it's with a purpleish glow

    Code:
    MOXTVersion: 33
    SkinModelPath: Models\Weapons\人物\法器\法剑\16品法剑\16品法剑.SMD
    AutoUpdata: 1
    OrgColor: ffffffff
    SrcBlend: 5
    DestBlend: 6
    OuterNum: 8
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    NewScale: 0
    BoneNum: 0
    
    DefSpeed: 1.000000
    ChannelCount: 0
    ChannelCount: 16
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    CoGfxNum: 6
    ComActCount: 4
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: 人物\通用\武器\武器效果\粉色流动头.gfx
    HookName: HH_base
    HookOffset: 0.019042, 0.000000, -0.018526
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 1.483530
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.100000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: 人物\通用\武器\武器效果\冰武器剑红.gfx
    HookName: CC_weapon
    HookOffset: 0.490722, 0.000000, 0.000000
    HookYaw: -1.570796
    HookPitch: -1.570796
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.700000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: 人物\通用\武器\武器效果\粉色眩光2.gfx
    HookName: HH_base
    HookOffset: 0.025291, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.450000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: 人物\通用\武器\武器效果\粉色流动头.gfx
    HookName: HH_base
    HookOffset: 0.019042, 0.000000, 0.023328
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 1.483530
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.100000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: 人物\通用\武器\武器效果\冰武器剑蓝.gfx
    HookName: CC_weapon
    HookOffset: 0.473850, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: -1.570796
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 1.100000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: 人物\通用\武器\武器效果\长枪5级精良枪头.gfx
    HookName: CC_weapon
    HookOffset: 0.318682, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 2.500000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    CombineActName: 刀光
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 0
    EventCount: 2
    EventType: 101
    StartTime: 0
    TimeSpan: -1
    Once: 1
    FxFilePath: Item\WeaponAttack\HitSword.wav
    HookName: 
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 0
    SoundVer: 1
    Force2D: 0
    IsLoop: 0
    Volume: 100
    MinDist: 6.000000
    MaxDist: 25.000000
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: 武器轨迹\长刀红.gfx
    HookName: 
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 0
    GfxScale: 1.000000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 3
    ParamEleName: Unnamed3
    ParamId: 100
    ParamDataType: 1
    ParamDataIsCmd: 0
    ParamDataHook: HH_tip
    ParamEleName: Unnamed3
    ParamId: 101
    ParamDataType: 1
    ParamDataIsCmd: 0
    ParamDataHook: HH_base
    ParamEleName: Unnamed3
    ParamId: 102
    ParamDataType: 2
    ParamDataIsCmd: 0
    ParamDataHook: CC_weapon
    CombineActName: 掉落保护
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 0
    EventCount: 1
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: 程序联入\物品掉落.gfx
    HookName: 
    HookOffset: 0.000000, 0.200000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 0
    GfxScale: 1.000000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    CombineActName: 掉落保护_空中
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 0
    EventCount: 1
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: 程序联入\空中物品掉落.gfx
    HookName: 
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 0
    GfxScale: 1.000000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    CombineActName: 掉落保护_水中
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 0
    EventCount: 1
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: 程序联入\水中物品掉落.gfx
    HookName: 
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 0
    GfxScale: 1.000000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    ScriptCount: 0
    AddiSkinCount: 0
    ChildCount: 0
    my ecm just add the gfx's in the path sayd in the ecm GFX files
    Last edited by kristkos; 22-11-09 at 09:25 AM.

  3. #3
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: GFX bug for new weapon grade16

    Beautiful tatoo on your WF... ^^


    but for all of the GFX files, they are in MOXTVersion: 58 and i don't know if my 1.3.1 client can support it...

    And do i must replace all GFX file-by-file in the correct folder for each one of them?

    Here is my ECM for the garde16 sword:
    models\weapons\人物\法器\法器\16品法器\16品法器.ecm
    Code:
    MOXTVersion: 32
    SkinModelPath: Models\Weapons\ÈËÎï\·¨Æ÷\·¨Æ÷\16Æ··¨Æ÷\16Æ··¨Æ÷.SMD
    OrgColor: ffffffff
    SrcBlend: 5
    DestBlend: 6
    OuterNum: 8
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    Float: 1.000000
    NewScale: 0
    BoneNum: 0
    
    DefSpeed: 1.000000
    ChannelCount: 0
    ChannelCount: 16
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    ChannelMask: -1
    CoGfxNum: 16
    ComActCount: 4
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
    HookName: CC_weapon
    HookOffset: -0.233998, -0.283285, 0.030345
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 1.396263
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.200000
    GfxAlpha: 0.700000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\ħÓòÖ®¹â·Û2.gfx
    HookName: CC_weapon
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.700000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
    HookName: CC_weapon
    HookOffset: 0.321713, -0.051241, -0.028066
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 1.396263
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.300000
    GfxAlpha: 0.700000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
    HookName: CC_weapon
    HookOffset: -0.301220, -0.063250, -0.032598
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 1.396263
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.300000
    GfxAlpha: 0.700000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
    HookName: CC_weapon
    HookOffset: 0.008841, 0.104982, 0.104419
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 2.617993
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.300000
    GfxAlpha: 0.700000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
    HookName: CC_weapon
    HookOffset: 0.262836, -0.282755, -0.018810
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 1.396263
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.300000
    GfxAlpha: 0.700000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\·ßÅ­»ð×Ï.gfx
    HookName: HH_tip
    HookOffset: -0.350237, 0.607881, 0.007493
    HookYaw: 0.293442
    HookPitch: -0.167658
    HookRot: 0.077271
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.450000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
    HookName: CC_weapon
    HookOffset: -0.301220, -0.063250, 0.032598
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 1.396263
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.300000
    GfxAlpha: 0.700000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\¼¼ÄÜ\ÓðÁé\¾²ÐÄÖäÔ¤±¸.gfx
    HookName: CC_weapon
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 1.400000
    GfxAlpha: 0.500000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
    HookName: CC_weapon
    HookOffset: 0.321713, -0.057265, 0.041639
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 1.396263
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.300000
    GfxAlpha: 0.700000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
    HookName: CC_weapon
    HookOffset: -0.233998, -0.283285, -0.030345
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 1.396263
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.200000
    GfxAlpha: 0.700000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ñ£¹â.gfx
    HookName: CC_weapon
    HookOffset: 0.013166, -0.040555, -0.119959
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.200000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ñ£¹â.gfx
    HookName: CC_weapon
    HookOffset: 0.013166, -0.040555, 0.119959
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.200000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
    HookName: CC_weapon
    HookOffset: 0.262836, -0.282755, 0.031332
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 1.396263
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.300000
    GfxAlpha: 0.700000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
    HookName: CC_weapon
    HookOffset: 0.008841, 0.104982, -0.104419
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 2.617994
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.300000
    GfxAlpha: 0.700000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\·ßÅ­»ð×Ï.gfx
    HookName: HH_tip
    HookOffset: -0.036939, 0.627912, 0.007493
    HookYaw: 0.306864
    HookPitch: -0.140952
    HookRot: 0.167538
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 1
    GfxScale: 0.450000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    CombineActName: µ¶¹â
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 0
    EventCount: 1
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ÎäÆ÷¹ì¼£\³¤µ¶ºì.gfx
    HookName: 
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 0
    GfxScale: 1.000000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 3
    ParamEleName: Unnamed3
    ParamId: 100
    ParamDataType: 1
    ParamDataIsCmd: 0
    ParamDataHook: HH_tip
    ParamEleName: Unnamed3
    ParamId: 101
    ParamDataType: 1
    ParamDataIsCmd: 0
    ParamDataHook: HH_base
    ParamEleName: Unnamed3
    ParamId: 102
    ParamDataType: 2
    ParamDataIsCmd: 0
    ParamDataHook: CC_weapon
    CombineActName: µôÂä±£»¤
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 0
    EventCount: 1
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ³ÌÐòÁªÈë\ÎïÆ·µôÂä.gfx
    HookName: 
    HookOffset: 0.000000, 0.400000, -0.200000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 0
    GfxScale: 1.000000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    CombineActName: µôÂä±£»¤_¿ÕÖÐ
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 0
    EventCount: 1
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ³ÌÐòÁªÈë\¿ÕÖÐÎïÆ·µôÂä.gfx
    HookName: 
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 0
    GfxScale: 1.000000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    CombineActName: µôÂä±£»¤_Ë®ÖÐ
    LoopCount: 1
    RankCount: 0
    EventChannel: 0
    BaseActCount: 0
    EventCount: 1
    EventType: 100
    StartTime: 0
    TimeSpan: -1
    Once: 0
    FxFilePath: ³ÌÐòÁªÈë\Ë®ÖÐÎïÆ·µôÂä.gfx
    HookName: 
    HookOffset: 0.000000, 0.000000, 0.000000
    HookYaw: 0.000000
    HookPitch: 0.000000
    HookRot: 0.000000
    BindParent: 1
    FadeOut: 1
    UseModelAlpha: 0
    GfxScale: 1.000000
    GfxAlpha: 1.000000
    GfxSpeed: 1.000000
    GfxOuterPath: 0
    GfxParamCount: 0
    ScriptCount: 0
    AddiSkinCount: 0
    ChildCount: 0
    What tool did you use to read the GB2312 charset in a plain text file?

    I'm used Microsoft Office 2007 until now... fucking trial version now it's expired...

    Is it possible to import gb2312 charset in OpenOffice? And how to use it? ^^

    thanks for your helping kristkos

  4. #4
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: GFX bug for new weapon grade16

    to see chinesse unicode text Install chinesse locale PRC
    Control Panel->Date,Time,Language, and Regional Options->Regional and Language Options->Languages(tap here the "install files for East Asian languages" also here check details install all chinesse PRC keyboards(simplified and traditional)->Advanced->Extend Support of Advanced text services to all programs(apply and close) go to Advanced(the other tab lol in regional and language options) And from the scroll down select Chinesse PRC and apply again...after instalation and a reboot u should see even with notepad(notepad dosen't seem to mess edits with chinesse chars like wordpad so i recomend it) the text properly(u might need ur windows cd ...and lastly xp seems to be the best with chinesse files for somereason)

    there is a issue tho with PRC don't install any programs that come with chinesse support cause they'll be in chinesse
    Quote Originally Posted by Romulan
    but for all of the GFX files, they are in MOXTVersion: 58 and i don't know if my 1.3.1 client can support it...
    shouldn't be a problem lol just if it makes u issues make it 32(the moxt with notepad)
    Quote Originally Posted by Romulan
    And do i must replace all GFX file-by-file in the correct folder for each one of them?
    Yes it dosen't work with custom folders tho
    Last edited by kristkos; 22-11-09 at 03:28 PM.

  5. #5
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: GFX bug for new weapon grade16

    I'm on windows vista the control panel is different than windows xp but I will try to find how to do this "trick" for Vista.


    I only must change the MOXT version to 33? Nothing else?


    And it's okay for the files, they are replaced now^^

  6. #6
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: GFX bug for new weapon grade16

    vista should have a chinesse support as well google around a bit
    no the files shouldn't have any problems if the moxt is edited by hand but than again shouldn't have a problem at all cause i noticed the gfx supports higher moxt than the models
    Last edited by kristkos; 22-11-09 at 03:42 PM.

  7. #7
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: GFX bug for new weapon grade16

    I have tryied both Notepad and Wordpad but it's the same thing... couldn't read the chinese charsets in the plain text files (.txt):

    Models\Weapons\ÈËÎï\·¨Æ÷\·¨Æ÷\16Æ··¨Æ÷\16Æ··¨Æ÷.SMD

    But however how can i read the chinese folder in the models.pck and other folders?

    models\weapons\人物\法器\法器\16品法器


  8. #8
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: GFX bug for new weapon grade16

    "Extend Support of Advanced text services to all programs"
    something like this is missing from ur language options
    Quote Originally Posted by Google
    Option 2: On a running installation of Windows Vista

    If you already have Windows Vista installed you can basically do the same, only this time it's done from within Control Panel and you'll need to have the installation DVD handy, because the OS needs to copy files from it.

    1.

    Open Control Panel and go to Clock, Language and Region applet.

    If you're running Control Panel in the classic view - go to Regional and Language Options.

    2.

    When it opens click on the Administrative tab and then click on the Change System Locale button.

    You might get a Windows Security warning, asking your permission to use the Regional and Language Options program. Allow it.
    3.

    In the window, note that English is selected as default.

    Change it to Hebrew.

    Press Ok then Apply.

    4.

    On the Location tab select Israel.

    5.

    On the Formats tab in the Current Format drop-down list select Hebrew (Israel).

    Note: If you just want to add Hebrew as another input language but are not required to actually use it as your main day-to-day language, then you can skip steps 4 and 5.

    6.

    Click on Ok. You might be prompted to supply the installation DVD.
    7.

    You might be prompted to restart your computer.
    instead of hebrew and israel chinesse prc and china or something like that
    Last edited by kristkos; 22-11-09 at 04:03 PM. Reason: O_o

  9. #9
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: GFX bug for new weapon grade16

    damn -.- i don't have the official windows vista DVD for my laptop..

    But i have found an other way:
    Installing a windows xp sp2 on a Virtual Box and select the chinese languages on it^^

    I'll try this later because i don't have the time to do this now -.-

    And it's not very important because i'm waiting to have mine personnal tool to compress/decompress file using the zlib DLL for mine PW patcher xD

    So... I continue to work on others files like elements and gshop data atm^^

    ---------- Post added at 08:04 PM ---------- Previous post was at 07:01 PM ----------

    Same bug after replaced all GFX files by yours T____T



    I'll never get it correctly works....

  10. #10
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: GFX bug for new weapon grade16

    yeah is not just only replaced did u tryed using my ecm?

    ---------- Post added at 07:35 PM ---------- Previous post was at 07:33 PM ----------

    Quote Originally Posted by my ecm
    FxFilePath: 人物\通用\武器\武器效果\粉色流动头.gfx
    HookName: HH_base
    HookOffset: 0.019042, 0.000000, -0.018526
    HookYaw: 0.000000
    Quote Originally Posted by yours
    FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
    HookName: CC_weapon
    HookOffset: -0.233998, -0.283285, 0.030345
    that's our first gfx so i rec to try mine as well
    this is a offset difference but still might be the ecm i guess

    so give a try with mine hope it helps
    Last edited by kristkos; 22-11-09 at 08:41 PM.

  11. #11
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: GFX bug for new weapon grade16

    It's not the same weapon... ^^"

    Your is: Models\Weapons\人物\法器\法剑\16品法剑\16品法剑.ecm (grade16 quoit)

    Mine is: models\weapons\人物\法器\法器\16品法器\16品法器.ecm (grade16 m. sword)

  12. #12
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: GFX bug for new weapon grade16

    ☆☆Flower Drunkyard <-searched this with ele so i don't belive i messed it up
    first of all mine is the other way around made 2 screenies second there is something that buggs me alot ur chinesse is different or the forum convert's it
    what i gived u was from my sword and show u in just a sec



    the text is messing up my elemnt editor so i have to copy it first in the notepad and than in the elements edit
    Last edited by kristkos; 22-11-09 at 11:04 PM.

  13. #13
    Valued Member pagipagi is offline
    MemberRank
    Nov 2009 Join Date
    125Posts

    Re: GFX bug for new weapon grade16

    Quote Originally Posted by kristkos View Post
    ☆☆Flower Drunkyard <-searched this with ele so i don't belive i messed it up
    first of all mine is the other way around made 2 screenies second there is something that buggs me alot ur chinesse is different or the forum convert's it
    what i gived u was from my sword and show u in just a sec



    the text is messing up my elemnt editor so i have to copy it first in the notepad and than in the elements edit
    kris my friend, may i have this editor ( English Version )? please..

  14. #14
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: GFX bug for new weapon grade16

    sry i can't ... various reasons

  15. #15
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: GFX bug for new weapon grade16

    Ice fire's editor for free? XDDD -.-


    You are playing on a big modded PW... which version/server is?

    Your ECM for the grade16 magic sword is different of mine and don't work...

    Your element ID for the grade16 magic sword is different of mine and the name of the weapon too...

    I have copy/paste the data from your ECM in mine ECM... the chinese charsets are like this in my notepad : 16????.ecm


  16. #16
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: GFX bug for new weapon grade16

    one second i'll give u my sword XD it differs beacouse where i test my stuff i'm a normal player and without acces to server side files i just replaced the ecm of a equiped banner staff(rank 8 banner staff in both pics is the same weapon:P) of mine so i could test properly the weapons and such ... i puted the editor in the pic so u could see the ecm's
    g16 sword
    extra note :if u mean the bluish thingy that is all me lol got a red version as well XD
    Last edited by kristkos; 23-11-09 at 01:20 AM.

  17. #17
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: GFX bug for new weapon grade16

    Now, chinese charsets are okay xD i can read/write plain txt files with notepad *_*

    I can do the DOS command "TREE" to make a text file to get and see the structure of every folders in the gfx.pck and models.pck .... w00t

    It would be easy now to make a v-1.inc file *_* ty for this little trick to get the chinese charsets in every software on my computer xD

    I will test the folder that you have just uploaded now ^_^

  18. #18
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: GFX bug for new weapon grade16

    i keep get the feeling i uploaded the rong one cause i can't seem to remember wich i tested last one ingame (copyed the path from el ...can't enter game right now working on something) so if u got the rong one just leave a post and i'll reupload

    Don't forget any programs with chinesse support ...will be chinesse so this is bad with drivers mostly
    Last edited by kristkos; 23-11-09 at 01:27 AM.

  19. #19
    Valued Member pagipagi is offline
    MemberRank
    Nov 2009 Join Date
    125Posts

    Re: GFX bug for new weapon grade16

    Quote Originally Posted by Romulan View Post
    Ice fire's editor for free? XDDD -.-


    You are playing on a big modded PW... which version/server is?

    Your ECM for the grade16 magic sword is different of mine and don't work...

    Your element ID for the grade16 magic sword is different of mine and the name of the weapon too...

    I have copy/paste the data from your ECM in mine ECM... the chinese charsets are like this in my notepad : 16????.ecm


    is it paid ?
    where the place or website to buy it ?
    come guys :)

  20. #20
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: GFX bug for new weapon grade16

    yes it is but is sold from dev to dev(well mostly) and i'm not selling it(sry don't like making profit on stuff like this but i can't make it free-leech as well) but i can tell some1 who does...

  21. #21
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: GFX bug for new weapon grade16



    ...

    How is it possible? I'm using your ECM and your GFX files...... i don't know where can be the error...

    Not sure but... path to DDS files for GFX are corrects?

    --- EDIT ---
    I will upload the gfx.pck and the original ECM of this weapon that i have found... maybe you can do some things...
    Last edited by Romulan; 23-11-09 at 01:50 AM.

  22. #22
    Valued Member pagipagi is offline
    MemberRank
    Nov 2009 Join Date
    125Posts

    Re: GFX bug for new weapon grade16

    Quote Originally Posted by kristkos View Post
    yes it is but is sold from dev to dev(well mostly) and i'm not selling it(sry don't like making profit on stuff like this but i can't make it free-leech as well) but i can tell some1 who does...
    just visit this forum from google. i thought this is a great forum.
    let me know kris my friend. i thought that i am need it....
    gbu..

  23. #23
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: GFX bug for new weapon grade16

    oki do this this might be tough (well at least time consuming) upgrade ur client to ...139(dosen't matter wich version really) but keep from your client(the 131 one) elementclient.exe elementskill.dll gshop.data(if u use it) elements.data and task.data

  24. #24
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: GFX bug for new weapon grade16

    My client is already upgraded... it's not a simple client 1.3.1 modded with 1.3.6

  25. #25
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: GFX bug for new weapon grade16

    kk upload them and i'll check don't you have a messenger or something i belive it will be easier for us to talk that way lol
    Last edited by kristkos; 23-11-09 at 01:57 AM.



Page 1 of 2 12 LastLast

Advertisement