GFX editing

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  1. #1
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    GFX editing

    The file is 火狐效果 (search it in gfx.pck)
    Code:
    MOXTVersion: 41
    DedaultScale: 0.200000
    PlaySpeed: 1.000000
    DefaultAlpha: 1.000000
    Raytrace: 0
    FaceToViewer: 0
    FadeByDist: 0
    FadeStart: 10.000000
    FadeEnd: 30.000000
    Vec: -0.399662, -0.383870, -0.171926
    Vec: 0.388755, 0.482634, 0.189519
    ShakeCam: 0
    GFXELEMENTCOUNT: 3 [number of particles used]
    [start particle 1]GFXELEMENTID: 123
    Name: Unnamed2
    SrcBlend: 5
    DestBlend: 2
    RepeatCount: 1
    RepeatDelay: 0
    TexFile: ÑÌ»ð\smoke001.dds [gfx/textures path sorry for the gibberish]
    BindEle: 
    ZEnable: 1
    MatchGrnd: 0
    TexRow: 1
    TexCol: 1
    TexInterval: 50
    Priority: 4
    IsDummy: 0
    DummyEle: 
    Warp: 0
    TileMode: 0
    TexSpeed: 0.000000
    TexSpeed: 0.000000
    UReverse: 0
    VReverse: 0
    UVExchg: 0
    Quota: -1
    ParticleWidth: 2.000000 particle size 
    ParticleHeight: 2.000000
    3DParticle: 0
    Facing: 0
    ScaleNoOff: 0
    NoScale: 0
    NoScale: 0
    OrgPt: 0.500000
    OrgPt: 0.500000
    EmissionRate: 100.000000 - [red]particles per second [/red]
    Angle: 0.523599
    Speed: 0.000000
    ParAcc: 0.000000
    AccDir: 1.000000, 0.000000, 0.000000 
    Acc: 0.000000
    TTL: 1.500000
    ColorMin: -9803158
    ColorMax: -9803158
    ScaleMin: 0.500000
    ScaleMax: 0.500000
    RotMin: 0.000000
    RotMax: 6.283185
    IsSurface: 1
    IsBind: 0
    AreaSize: 0.800000, 1.000000, 0.800000 
    AffectorCount: 4
    CtrlType: 104
    StartTime: 0.000000
    EndTime: -1.000000
    Pos: 0.000000, 0.000000, 0.000000
    Vel: 0.030000
    Acc: 0.000000
    CtrlType: 108
    StartTime: 0.000000
    EndTime: -1.000000
    Color: 5308631 [decimal color for partiles]
    Count: 3 [color over life modfiers]
    Color: -1771698735
    TimeSpan: 100.000000
    Color: -1771370800
    TimeSpan: 400.000000
    Color: 7733973
    TimeSpan: 1000.000000 [overall life]
    CtrlType: 100
    StartTime: 0.000000
    EndTime: -1.000000
    Dir: 0.000000, 1.000000, 0.000000 [direction]
    Vel: 0.040000
    Acc: 0.020000
    CtrlType: 101
    StartTime: 0.000000
    EndTime: -1.000000 [means infinite loops]
    Vel: 1.047198
    Acc: 0.000000
    StartTime: 0
    KEYPOINTCOUNT: 1
    InterpolateMode: 0
    TimeSpan: -1
    Position: 0.000000, -0.060000, 0.000000
    Color: -1
    Scale: 1.000000
    Direction: 0.000000, 0.000000, 0.000000, 1.000000
    Rad_2D: 0.000000
    CtrlMethodCount: 1
    CtrlType: 105
    StartTime: 0.000000
    EndTime: -1.000000
    ColorDelta: 200, 200, 200, 200 [end particle 1]
    GFXELEMENTID: 123
    Name: Unnamed1
    SrcBlend: 5
    DestBlend: 2
    RepeatCount: 1
    RepeatDelay: 0
    TexFile: Á£×Ó\particle014.dds [second particle]
    BindEle: 
    ZEnable: 1
    MatchGrnd: 0
    TexRow: 1
    TexCol: 1
    TexInterval: 50
    Priority: 4
    IsDummy: 0
    DummyEle: 
    Warp: 0
    TileMode: 0
    TexSpeed: 0.000000
    TexSpeed: 0.000000
    UReverse: 0
    VReverse: 0
    UVExchg: 0
    Quota: -1
    ParticleWidth: 1.200000  [overall size]
    ParticleHeight: 1.200000
    3DParticle: 0
    Facing: 0
    ScaleNoOff: 0
    NoScale: 0
    NoScale: 0
    OrgPt: 0.500000
    OrgPt: 0.500000
    EmissionRate: 90.000000 [particles per second]
    Angle: 0.523599
    Speed: 0.000000
    ParAcc: 0.500000 
    AccDir: 1.000000, 0.000000, 1.000000  X and Z direction [wind] (see second pic)
    Acc: 0.500000
    TTL: 1.500000
    ColorMin: -9803158 [color range]
    ColorMax: -9803158 [color range]
    ScaleMin: 0.500000 [scale range]
    ScaleMax: 1.000000 [scale range]
    RotMin: 0.000000
    RotMax: 6.283185
    IsSurface: 1
    IsBind: 0
    AreaSize: 0.800000, 1.000000, 0.800000
    AffectorCount: 4
    CtrlType: 104
    StartTime: 0.000000
    EndTime: -1.000000
    Pos: 0.000000, 0.000000, 0.000000
    Vel: 0.030000
    Acc: 0.000000
    CtrlType: 108
    StartTime: 0.000000
    EndTime: -1.000000
    Color: 5308631
    Count: 3
    Color: -1771698735 [colors over time with start point]
    TimeSpan: 100.000000
    Color: -1771370800
    TimeSpan: 400.000000
    Color: 7733973
    TimeSpan: 1000.000000
    CtrlType: 100
    StartTime: 0.000000
    EndTime: -1.000000
    Dir: 0.000000, 1.000000, 0.000000
    Vel: 0.040000
    Acc: 0.020000
    CtrlType: 101
    StartTime: 0.000000
    EndTime: -1.000000
    Vel: 1.047198
    Acc: 0.000000
    StartTime: 0
    KEYPOINTCOUNT: 1
    InterpolateMode: 0
    TimeSpan: -1
    Position: 0.000000, -0.060000, 0.000000
    Color: -1
    Scale: 1.000000
    Direction: 0.000000, 0.000000, 0.000000, 1.000000
    Rad_2D: 0.000000
    CtrlMethodCount: 1
    CtrlType: 105
    StartTime: 0.000000
    EndTime: -1.000000
    ColorDelta: 200, 200, 200, 200
    GFXELEMENTID: 123
    Name: Unnamed1
    SrcBlend: 5
    DestBlend: 2
    RepeatCount: 1
    RepeatDelay: 0
    TexFile: 粒子\particle014.dds
    BindEle: 
    ZEnable: 1
    MatchGrnd: 0
    TexRow: 1
    TexCol: 1
    TexInterval: 50
    Priority: 4
    IsDummy: 0
    DummyEle: 
    Warp: 0
    TileMode: 0
    TexSpeed: 0.000000
    TexSpeed: 0.000000
    UReverse: 0
    VReverse: 0
    UVExchg: 0
    Quota: -1
    ParticleWidth: 1.200000
    ParticleHeight: 1.200000
    3DParticle: 0
    Facing: 0
    ScaleNoOff: 0
    NoScale: 0
    NoScale: 0
    OrgPt: 0.500000
    OrgPt: 0.500000
    EmissionRate: 90.000000
    Angle: 0.523599
    Speed: 0.000000
    ParAcc: 0.500000
    AccDir: 1.000000, 0.000000, 1.000000
    Acc: 0.500000
    TTL: 1.500000
    ColorMin: -9803158
    ColorMax: -9803158
    ScaleMin: 0.500000
    ScaleMax: 1.000000
    RotMin: 0.000000
    RotMax: 6.283185
    IsSurface: 1
    IsBind: 0
    AreaSize: 1.800000, 2.000000, 1.800000
    AffectorCount: 4
    CtrlType: 104
    StartTime: 0.000000
    EndTime: -1.000000
    Pos: 0.000000, 0.000000, 0.000000
    Vel: 0.040000
    Acc: 0.000000
    CtrlType: 108
    StartTime: 0.000000
    EndTime: -1.000000
    Color: 9502935
    Count: 3
    Color: -6813745
    TimeSpan: 100.000000
    Color: -6813745
    TimeSpan: 500.000000
    Color: 255
    TimeSpan: 900.000000
    CtrlType: 100
    StartTime: 0.000000
    EndTime: -1.000000
    Dir: 0.000000, 1.000000, 0.000000
    Vel: 0.070000
    Acc: 0.020000
    CtrlType: 101
    StartTime: 0.000000
    EndTime: -1.000000
    Vel: 1.047198
    Acc: 0.000000
    StartTime: 0
    KEYPOINTCOUNT: 1
    InterpolateMode: 0
    TimeSpan: -1
    Position: 0.000000, -0.060000, 0.000000
    Color: -1
    Scale: 1.000000
    Direction: 0.000000, 0.000000, 0.000000, 1.000000
    Rad_2D: 0.000000
    CtrlMethodCount: 1
    CtrlType: 105
    StartTime: 0.000000
    EndTime: -1.000000
    ColorDelta: 200, 200, 200, 200
    GFXELEMENTID: 130
    Name: 粉色光源
    SrcBlend: 5
    DestBlend: 2
    RepeatCount: 1
    RepeatDelay: 0
    TexFile: 粒子\SparkOrange.dds
    BindEle: 
    ZEnable: 1
    MatchGrnd: 0
    TexRow: 1
    TexCol: 1
    TexInterval: 50
    Priority: 4
    IsDummy: 0
    DummyEle: 
    Warp: 0
    TileMode: 0
    TexSpeed: 0.000000
    TexSpeed: 0.000000
    UReverse: 0
    VReverse: 0
    UVExchg: 0
    LightType: 1 
    Diffuse: -9240321  [diffuse specular and ambient colors decimal]
    Specular: -16777216
    Ambient: -16777216
    Position: 0.000000, 0.000000, 0.000000
    Direction: 0.000000, 0.000000, 1.000000
    Range: 10.000000
    FallOff: 0.000000
    Attenuation0: 0.000000
    Attenuation0: 0.100000
    Attenuation0: 0.000000
    Theta: 0.000000
    Phi: 0.000000
    StartTime: 0
    KEYPOINTCOUNT: 1
    InterpolateMode: 0
    TimeSpan: -1
    Position: 0.000000, 0.000000, 0.000000
    Color: 255
    Scale: 1.000000
    Direction: 0.000000, 0.000000, 0.000000, 1.000000
    Rad_2D: 0.000000
    CtrlMethodCount: 0
    for decimal colors Hexadecimal / Decimal Colors (doesn't work with negative ones you'll have to use the games transmute to detect those colors)
    didn't put anything that was self-explanatory no point in it it's preety easy also u can use any texture u ever want just put in gfx/textures folder the .dds texture u want to use:)
    this is the overall fox transformed gfx :) I edited the count and some colors it's really easy if u ever played with particles or textures before I made a trail if any1 is interested what the edits where


    so overall what I did I increased the particles life and size added wind direction and changed some of the colors to blue


    Dumb Note the ecm controls the gfx's positions
    Also it whould be nice if some1 could create a viewer :D (u can use AE's Particular as reference it has a built-in viewer)

    and for the more lazy of you... goku fox o_O different from the above tho :D

    gokufox.rar
    gfx\人物\技能\妖精\


    or you can go even further
    Last edited by kristkos; 01-03-13 at 05:00 PM.


  2. #2
    The One And Only DaMadBoy is offline
    MemberRank
    Jun 2009 Join Date
    Behind You!Location
    545Posts

    Re: GFX editing

    The super saiyan fox goes well with my in game DBZ music Nice release, looks like fun to experiment with. Gonna have to give this a go someday myself.



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