Help understanding triggers in sNPCedit please :)

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  1. #1

    Help understanding triggers in sNPCedit please :)

    Ok, so I read throught the sNPCedit thread and the AI policy thread by ronny... I love the program, but I'm completely lost on the triggers... more specifically all the date things... I guess my question is, what's it all mean? Also, could I possibly use all that to say... run invasions automatically like on official? Any help would be appreciated :) Thanks!


  2. #2
    Elite Member Broc923 is offline
    Member +Rank
    Jan 2011 Join Date
    175Posts

    Re: Help understanding triggers in sNPCedit please :)

    Technically yes, the dates/times are when the trigger will be triggered to start, also GM's can start it using the GM trigger activation #. (Use activate creature builder in gm console to type the #)

    Credit to ronny1982 for this list below:

    Event command GM

    To use, GM says the console Activate monster creater ID
    Where ID is the number eventa (to choose from the list below) ID - Events

    Christmas Events
    2 - Christmas Meeting (in Snowmans ADC dropping celestial stones, etc.)
    3 - Santa Claus NPC close to the city Ethersword Elder
    4 - Santa's NPC close to the city of feathers Elder
    5 - Santa Claus NPC disappeared near the town of Big
    6 - Santa Claus NPC close to the Rose and Eunice in the ancient town of Dragon
    8 - activate boxes in the arena (the GM should be within the start)

    Horse racing
    9 - Activate monthly / annually in Horserace feathers (the GM should be in place)
    10 - the same as 9
    11 - the same as 9

    Communication event
    12 - mailboxes (by default set to remeove them using Close monster creater)
    13 - Messenger Angel Chiling (NPC all mailboxes for sale World Pipes, and postal service), also adds a replacement for the Perfect Present NPCs Ambassadors
    14 - Perfect Present Ambassador (defauld installed to remove them using Close monster creater)

    Event feelings vengeful
    66 - Invisible Town Hero feelings vengeful 20
    67 - Cambridge Village feelings vengeful 20
    68 - Bamboo Village feelings vengeful 20
    69 - Walled Fortress feelings vengeful 20
    70 - Ancient Entreance feelings vengeful 20
    71 - South Fortress feelings vengeful psychological level of 20
    72 - Ground Logging feelings vengeful 20
    73 - around the city feeling vengeful 20
    74 - Barbarian Village feelings vengeful 20
    75 - Mirror Lake feelings vengeful 40
    76 - orchis Sereene level of feelings vengeful 40
    77 - Allied army camp level feelings vengeful 40
    78 - Fishing village level feelings vengeful 40
    79 - clan haste level feelings vengeful 50
    80 - Town Forward wind feelings vengeful 50
    81 - Camp Sumor level of feelings vengeful 50
    82 - Sundown Town level feelings vengeful 50
    83 - City-level feelings come vengeful 50
    84 - Arrow Manor level will intensify feelings vengeful 70
    85 - City-level feelings of unhappiness vengeful 70
    86 - Fangs Town level feelings vengeful 70
    87 - Dreaming Cloud Village level feelings vengeful 70
    88 - Whetstone Stronghold level feelings vengeful 70
    89 - Village of Lost feelings vengeful level 90 flying
    90 - Sanctuary of the city of senses vengeful of 90 flying
    91 - Nottingham Village vengeful feelings of 90 flying
    92 - despite the beauty village level feelings vengeful 90
    93 - Fire Bathing Village level feelings vengeful 90
    94 - South City Screen sensory level vengeful 90
    95 - East City Screen level of feelings vengeful 90
    96 - North City Screen sensory level vengeful 90
    97 - Expeditionary camp level feelings vengeful 100
    98 - Snowswept Village-level feelings vengeful 100
    99 - Shattered ice level feelings vengeful 100
    100 - Avalanche 100 senses vengeful

    ADC invasion events
    109 - Start final ADC invasion wave (When bosses kill his success onwars to wave 1, and if the owners were aggroed dont they disappear when the event is closed)
    110 - ADC start of the invasion wave 1
    111 - the invasion ADC Wave 2
    112 - ADC start of the invasion wave 3
    113 - beginning of the invasion wave ADC 4
    114 - ADC invasion last boss outside the ADC North
    117 - ADC invasion last boss outside the ADC North
    118 - ADC invasion last boss outside the ADC West
    119 - ADC invasion last boss outside the ADC South
    120 - ADC invasion last boss outside the ADC South
    121 - ADC invasion last Bosse leader north ADC
    125 - NON-AGGRO Boss inside the walls of the north gate of ADC
    126 - General and desperate line of guards for the ADC. Useful for ADC if the invasion

    New Events
    127 - New Year lanterns (lamps) in most buildings, and 20 lantern NPCs (New Year's Riddle lamps) in the center of ADC, there are no quests
    128 - New Year Boss for ADC West, North and South, which drops fireworks, a mirage, Eng Bao (10-50 kb gives gold) and we congratulate the trait that gives the system the announcement "The player wants all players in a perfect world a happy and prosperous China New Year! "Besides, adds a" Christmas gift Peddlery "NPC which sells gift items (without the use / benefit of the unknown so far)

    Other
    134 - puts the fields around the teleporters in Ethersword, disappeared and feathers

  3. #3

    Re: Help understanding triggers in sNPCedit please :)

    Ok, got that, knew the commands, but what's throwing me is the dates and stuff... I mean.. year -1?? wasup with that? And what's the columns with the ?'s for? Don't get me wrong, I love ronny's programs and they're an awesome coder... guess I'm just a little lost in all the information :P



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