Actually my screenshots just prove that the hex generators generate incomplete hex. I tried two different generators and both of them failed to add the actual damage itself.
I was reading through my old hexdata guide and when I got halfway through I suddenly realized where the mistake was.
http://i790.photobucket.com/albums/y...PWI/Before.png
http://i790.photobucket.com/albums/y...WI/After-1.png
The code for +10 physical attack is
Code:
02000000f02300000a000000dca100000a000000
Breaking up the code
Blue = number of skills
Magneta = Blue text on item
Red = Number shown in text (+10)
Dark green = The actual stat. In this case Physical Attack
Lime = The value of the stat. I this case (+10). This is what effects your stats.
This functions the same way as sockets do almost and is tacked onto the end.
Original hex of the armor without stats
Code:
0100ff0001000100010001006400000064000000240003000100000001000000010000000100000001000000010000000100000001000000010000000000000000000000
Delete the Red on the end.
Change the Blue to 02 since you actually need 2 different codes. One to display the text and the other to change the damage.
Then add the above code to the armor to get whats show below.
Code:
0100ff0001000100010001006400000064000000240003000100000001000000010000000100000001000000010000000100000001000000010000000000000002000000f02300000a000000dca100000a000000
I would highly recommend you to read my guide on hex editing.
http://forum.ragezone.com/f695/hexdata-guide-663918/
This is why you should edit your hex your hex manually and not use a generator. You cant trust programs >.>