hex gen edit help

Page 2 of 2 FirstFirst 12
Results 26 to 40 of 40
  1. #26
    Viva la Vida NaMeLeS is offline
    MemberRank
    Jul 2011 Join Date
    613Posts

    Re: hex gen edit help

    Quote Originally Posted by 343 View Post
    The best hexgen 'tool' is your brain
    Indeed,

    And thanks heaps Drak for the hex editing guide, It's been totally invaluable for me.


  2. #27
    3D Illusionist Drakaer is offline
    MemberRank
    Apr 2010 Join Date
    In My Own WorldLocation
    946Posts

    Re: hex gen edit help

    O.o

    All you have to do is convert the physical/magical attack to hex and replace 0a000000 with it.

    Offf the top of my head I believe the following is magic attack so you also need to change the type of damage to this.
    Code:
    fb2300000
    And no there is no new generator tools.

    Perhaps someone can write one that can read from elements. I know how to create hex for certain items from elements so it should be possible. It would also help in filling in all the unknown fields.

    ---

    And thanks Nameles, I didn't think it would end up being so popular. Its everywhere on the web. Its long overdue for an update though. I have some new tips and tricks for editing hex that people may find useful. I just need to find time to add them to the guide.
    Last edited by Drakaer; 13-01-12 at 07:52 AM. Reason: fixed magic code

  3. #28
    Viva la Vida NaMeLeS is offline
    MemberRank
    Jul 2011 Join Date
    613Posts

    Re: hex gen edit help

    It's very popular, pretty much everyone has it and personally, it's helped me a lot.

    When you get time to update it, I'm looking forward to reading it :D

  4. #29
    Angelemu founder tbnanubis is offline
    MemberRank
    Mar 2011 Join Date
    Unicorn ForestLocation
    527Posts

    Re: hex gen edit help

    Quote Originally Posted by Drakaer View Post
    O.o

    All you have to do is convert the physical/magical attack to hex and replace 0a000000 with it.

    Offf the top of my head I believe the following is magic attack so you also need to change the type of damage to this.
    Code:
    d02300000
    And no there is no new generator tools.

    Perhaps someone can write one that can read from elements. I know how to create hex for certain items from elements so it should be possible. It would also help in filling in all the unknown fields.
    in the end this kind of stuff will be needed for the emulator to do proper item generation. Well not generation itself, but it has to calculate the hex shit to be able to display it to the players.

  5. #30
    Member xxazianxx is offline
    MemberRank
    Apr 2011 Join Date
    /PWServerLocation
    68Posts

    Re: hex gen edit help

    Quote Originally Posted by Drakaer View Post
    O.o

    All you have to do is convert the physical/magical attack to hex and replace 0a000000 with it.

    Offf the top of my head I believe the following is magic attack so you also need to change the type of damage to this.
    Code:
    d02300000
    And no there is no new generator tools.

    Perhaps someone can write one that can read from elements. I know how to create hex for certain items from elements so it should be possible. It would also help in filling in all the unknown fields.

    ---

    And thanks Nameles, I didn't think it would end up being so popular. Its everywhere on the web. Its long overdue for an update though. I have some new tips and tricks for editing hex that people may find useful. I just need to find time to add them to the guide.
    again thank you very very much Drakaer

    how to i add 5% Patt and 7% Matt

  6. #31
    3D Illusionist Drakaer is offline
    MemberRank
    Apr 2010 Join Date
    In My Own WorldLocation
    946Posts

    Re: hex gen edit help

    Quote Originally Posted by tbnanubis View Post
    in the end this kind of stuff will be needed for the emulator to do proper item generation. Well not generation itself, but it has to calculate the hex shit to be able to display it to the players.
    Cool, I'll help out if I can. Just tell me what you need and Ill try to do it.

    Quote Originally Posted by xxazianxx View Post
    again thank you very very much Drakaer

    how to i add 5% Patt and 7% Matt
    The values are fixed and are not percentages.

    Code:
    f023000005000000dca1000005000000 <- Physical Attack +5
    fb23000007000000e3a1000007000000 <- Magic Attack +7
    In terms of how to add them it all depends the armor. If the armor has no bonus stats or sockets just follow what I wrote here.
    http://forum.ragezone.com/f452/hex-g...ml#post6704293

    There was a minor mistake in the process but I fixed it now.

    If the armor has other bonus stats then increment the number of stats by 2 and add the code to the end of the armor.
    Last edited by Drakaer; 13-01-12 at 07:51 AM. Reason: Fixed Magic attack hex

  7. #32
    Member xxazianxx is offline
    MemberRank
    Apr 2011 Join Date
    /PWServerLocation
    68Posts

    Re: hex gen edit help

    Quote Originally Posted by Drakaer View Post
    Cool, I'll help out if I can. Just tell me what you need and Ill try to do it.



    The values are fixed and are not percentages.

    Code:
    f023000005000000dca1000005000000 <- Physical Attack +5
    d023000007000000dca1000007000000 <- Magic Attack +7
    In terms of how to add them it all depends the armor. If the armor has no bonus stats or sockets just follow what I wrote here.
    http://forum.ragezone.com/f452/hex-g...ml#post6704293

    There was a minor mistake in the process but I fixed it now.

    If the armor has other bonus stats then increment the number of stats by 2 and add the code to the end of the armor.
    thank you very much


    there no way to add percentages?

  8. #33
    3D Illusionist Drakaer is offline
    MemberRank
    Apr 2010 Join Date
    In My Own WorldLocation
    946Posts

    Re: hex gen edit help

    I don't know the code for percentages and none of the generators have it either. While it could be possible I don't think it is. Aren't attack levels percentages? If so why make Attack levels if was possible to add a +% stat.

    If someone can tell me an item with +% then I can find hex. Until then however I'll assume its not possible.

  9. #34
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: hex gen edit help

    Quote Originally Posted by Drakaer View Post
    I don't know the code for percentages and none of the generators have it either. While it could be possible I don't think it is. Aren't attack levels percentages? If so why make Attack levels if was possible to add a +% stat.

    If someone can tell me an item with +% then I can find hex. Until then however I'll assume its not possible.
    Maybe this one? Perfect World Item Database - Puzzle Cube BadgeĀ·Vain

  10. #35
    3D Illusionist Drakaer is offline
    MemberRank
    Apr 2010 Join Date
    In My Own WorldLocation
    946Posts

    Re: hex gen edit help

    Ah nice. Its +max HP% though, it may not work. I'll still have at look at it though and see if what I can create...

    ...I'll look in January sometime though when I have more time.

  11. #36
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: hex gen edit help

    The "+max HP%" bonus works on our version. Its ID is below 1909 ...

  12. #37
    3D Illusionist Drakaer is offline
    MemberRank
    Apr 2010 Join Date
    In My Own WorldLocation
    946Posts

    Re: hex gen edit help

    yeah I know it works.

    He wants +attack% not +HP%. I should have been more clearer in my post as I meant +attack%. However the +hp% may still help me find it if it is possible. Its something I didn't think about.

    Otherwise it will be as I expect and wont work as it probably wont be in our files.

  13. #38
    Member xxazianxx is offline
    MemberRank
    Apr 2011 Join Date
    /PWServerLocation
    68Posts

    Re: hex gen edit help



    only showing Pattack +10 but its working %5 in LMSPW dont know how to he done

  14. #39
    Member xxazianxx is offline
    MemberRank
    Apr 2011 Join Date
    /PWServerLocation
    68Posts

    Re: hex gen edit help

    Quote Originally Posted by Drakaer View Post
    Cool, I'll help out if I can. Just tell me what you need and Ill try to do it.



    The values are fixed and are not percentages.

    Code:
    f023000005000000dca1000005000000 <- Physical Attack +5
    fb23000007000000e3a1000007000000 <- Magic Attack +7
    In terms of how to add them it all depends the armor. If the armor has no bonus stats or sockets just follow what I wrote here.
    http://forum.ragezone.com/f452/hex-g...ml#post6704293

    There was a minor mistake in the process but I fixed it now.

    If the armor has other bonus stats then increment the number of stats by 2 and add the code to the end of the armor.
    Physical Attack +10 and Magic Attack +10 hex code for rings and belt help me

    tyvm
    Last edited by xxazianxx; 05-02-12 at 08:45 AM.

  15. #40
    Valued Member rezpounz is offline
    MemberRank
    Jan 2012 Join Date
    MoskowLocation
    117Posts

    Re: hex gen edit help

    i think, use the PWhexgen is very simple.
    because the program is very good for newbie.



Page 2 of 2 FirstFirst 12

Advertisement