How to edit skills

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  1. #26
    Viva la Vida NaMeLeS is offline
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    Re: How to edit skills

    Where abouts in the gfx.pck are the DDS for the skills? I have looked and looked and can't find the blimin folder path that they are in, probably doesn't help that my compter doesnt read chinese and I have to rename every single folder and file..

    But yeah is there like a main folder with all the skills in it with the DDS of the skills?

  2. #27
    Custom Lord kristkos is offline
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    Re: How to edit skills

    Quote Originally Posted by NaMeLeS View Post
    Where abouts in the gfx.pck are the DDS for the skills? I have looked and looked and can't find the blimin folder path that they are in, probably doesn't help that my compter doesnt read chinese and I have to rename every single folder and file..

    But yeah is there like a main folder with all the skills in it with the DDS of the skills?
    use search function in gfx.pck.fles and look for a folder named textures :D

    and for ur pc to read chinesse install diferent locale
    Control Panel > Regional and Language options -> Languages ->[thick] Install Files for East Asian Languages
    Than
    Control Panel > Regional and Language options -> Advanced -> [from the scolldown menu]Chinesse PRC

    and than ur pc whould read the chinesse files like normaly
    Last edited by kristkos; 28-08-11 at 02:54 AM.

  3. #28
    Viva la Vida NaMeLeS is offline
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    Re: How to edit skills

    I can't get language packs on my computer from what I can tell, I am running Windows 7 Home Premium and according to the Microsoft website and the control panel you need Ultimate :S

  4. #29
    Viva la Vida NaMeLeS is offline
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    Re: How to edit skills

    Alright so after doing some research I discovered every skill in eldata points to a .ecm and from there you can find the gfx file.

    So I looked for Plume Shot, found the ecm and then the .gfx of it.
    Spoiler:
    Code:
    MOXTVersion: 33
    DedaultScale: 0.700000
    PlaySpeed: 1.000000
    DefaultAlpha: 1.000000
    Raytrace: 0
    FadeByDist: 0
    FadeStart: 10.000000
    FadeEnd: 50.000000
    Vec: -0.849758, -0.091383, -0.727371
    Vec: 0.819307, 1.581668, 0.748566
    ShakeCam: 0
    GFXELEMENTCOUNT: 1
    GFXELEMENTID: 123
    Name: Unnamed14
    SrcBlend: 5
    DestBlend: 2
    RepeatCount: 1
    RepeatDelay: 0
    TexFile: 粒子\xing3.dds
    BindEle: 
    ZEnable: 1
    MatchGrnd: 0
    TexRow: 1
    TexCol: 1
    TexInterval: 50
    Priority: 2
    IsDummy: 0
    DummyEle: 
    Warp: 0
    Quota: 150
    ParticleWidth: 0.150000
    ParticleHeight: 0.150000
    3DParticle: 0
    Facing: 0
    ScaleNoOff: 0
    EmissionRate: 5.000000
    Angle: 2.094395
    Speed: 0.500000
    ParAcc: 0.000000
    AccDir: 0.000000, 0.000000, -1.000000
    Acc: 0.000000
    TTL: 1.000000
    ColorMin: -1
    ColorMax: -1
    ScaleMin: 0.300000
    ScaleMax: 1.000000
    RotMin: 0.000000
    RotMax: 0.000000
    IsSurface: 1
    IsBind: 0
    AreaSize: 1.000000, 0.100000, 1.000000
    AffectorCount: 2
    CtrlType: 102
    StartTime: 0.000000
    EndTime: -1.000000
    Pos: 0.000000, 0.000000, 0.000000
    Axis: 0.000000, 1.000000, 0.000000
    Vel: 1.745329
    Acc: 0.000000
    CtrlType: 100
    StartTime: 0.000000
    EndTime: -1.000000
    Dir: 0.000000, 1.000000, 0.000000
    Vel: 1.000000
    Acc: 0.000000
    StartTime: 0
    KEYPOINTCOUNT: 1
    InterpolateMode: 0
    TimeSpan: -1
    Position: 0.000000, 0.000000, 0.000000
    Color: -1
    Scale: 0.700000
    Direction: 0.000000, 0.000000, 0.000000, 1.000000
    Rad_2D: 0.000000
    CtrlMethodCount: 1
    CtrlType: 109
    StartTime: 0.000000
    EndTime: -1.000000
    BufLen: 256
    Amplitude: 2.000000
    WaveLen: 1
    Persistence: 0.250000
    OctaveNum: 5


    What I don't understand is the DDS that it points to, 粒子\xing3.dds

    This is xing3 uploaded as a .jpeg


    What the hell that has to do with plume shot I'm not sure, but kristkos, what exactally did you have to edit to get plume shot to be different colours? A DDS somewhere that I have overlooked or the .gfx file I posted above? Was it something to do with this:
    Code:
    Color: -1
    Cheers
    NaMeLeS

  5. #30
    Black Magic Development das7002 is offline
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    Re: How to edit skills

    Quote Originally Posted by NaMeLeS View Post
    I can't get language packs on my computer from what I can tell, I am running Windows 7 Home Premium and according to the Microsoft website and the control panel you need Ultimate :S
    If you are using Vista or 7 you don't need it, the language pack thing only applies to XP. Vista and 7 already have Asian character support w/o having to do anything special (Vista and 7 use UTF-16 as default encoding instead of ASCII like XP did)

  6. #31
    Custom Lord kristkos is offline
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    Re: How to edit skills

    Quote Originally Posted by NaMeLeS View Post
    Alright so after doing some research I discovered every skill in eldata points to a .ecm and from there you can find the gfx file.

    So I looked for Plume Shot, found the ecm and then the .gfx of it.
    Spoiler:
    Code:
    MOXTVersion: 33
    DedaultScale: 0.700000
    PlaySpeed: 1.000000
    DefaultAlpha: 1.000000
    Raytrace: 0
    FadeByDist: 0
    FadeStart: 10.000000
    FadeEnd: 50.000000
    Vec: -0.849758, -0.091383, -0.727371
    Vec: 0.819307, 1.581668, 0.748566
    ShakeCam: 0
    GFXELEMENTCOUNT: 1
    GFXELEMENTID: 123
    Name: Unnamed14
    SrcBlend: 5
    DestBlend: 2
    RepeatCount: 1
    RepeatDelay: 0
    TexFile: 粒子\xing3.dds
    BindEle: 
    ZEnable: 1
    MatchGrnd: 0
    TexRow: 1
    TexCol: 1
    TexInterval: 50
    Priority: 2
    IsDummy: 0
    DummyEle: 
    Warp: 0
    Quota: 150
    ParticleWidth: 0.150000
    ParticleHeight: 0.150000
    3DParticle: 0
    Facing: 0
    ScaleNoOff: 0
    EmissionRate: 5.000000
    Angle: 2.094395
    Speed: 0.500000
    ParAcc: 0.000000
    AccDir: 0.000000, 0.000000, -1.000000
    Acc: 0.000000
    TTL: 1.000000
    ColorMin: -1
    ColorMax: -1
    ScaleMin: 0.300000
    ScaleMax: 1.000000
    RotMin: 0.000000
    RotMax: 0.000000
    IsSurface: 1
    IsBind: 0
    AreaSize: 1.000000, 0.100000, 1.000000
    AffectorCount: 2
    CtrlType: 102
    StartTime: 0.000000
    EndTime: -1.000000
    Pos: 0.000000, 0.000000, 0.000000
    Axis: 0.000000, 1.000000, 0.000000
    Vel: 1.745329
    Acc: 0.000000
    CtrlType: 100
    StartTime: 0.000000
    EndTime: -1.000000
    Dir: 0.000000, 1.000000, 0.000000
    Vel: 1.000000
    Acc: 0.000000
    StartTime: 0
    KEYPOINTCOUNT: 1
    InterpolateMode: 0
    TimeSpan: -1
    Position: 0.000000, 0.000000, 0.000000
    Color: -1
    Scale: 0.700000
    Direction: 0.000000, 0.000000, 0.000000, 1.000000
    Rad_2D: 0.000000
    CtrlMethodCount: 1
    CtrlType: 109
    StartTime: 0.000000
    EndTime: -1.000000
    BufLen: 256
    Amplitude: 2.000000
    WaveLen: 1
    Persistence: 0.250000
    OctaveNum: 5


    What I don't understand is the DDS that it points to, 粒子\xing3.dds

    This is xing3 uploaded as a .jpeg


    What the hell that has to do with plume shot I'm not sure, but kristkos, what exactally did you have to edit to get plume shot to be different colours? A DDS somewhere that I have overlooked or the .gfx file I posted above? Was it something to do with this:
    Code:
    Color: -1
    Cheers
    NaMeLeS
    i made ramp colors on the dds and duplicated the ecm with an off position
    also the .gfx it's not it cant remember it now it's been years

    Textures\粒子\xing3.dds if u look on the ground when the skill is activated some sparks start to appear(1 sec or so) actually on every skill this happens

  7. #32
    Viva la Vida NaMeLeS is offline
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    Re: How to edit skills

    So there is no actual dds for the plumeshot, only for the sparkles? It is the .gfx and .ecm that make all the pretty skill pictures?

    Sorry if I am a little noob at this haha, I appreciate your help :P
    Posted via Mobile Device

  8. #33
    Custom Lord kristkos is offline
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    Re: How to edit skills

    the ecm should have multiple gfx or the gfx should have multiple texture look into it

  9. #34
    Omega 343 is offline
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    Re: How to edit skills

    Any developments on editing skills at all?

    I didn't even have the desire until now, but it would be great to know even merely how to edit their cooldown timers...

  10. #35

    Re: How to edit skills

    Quote Originally Posted by 343 View Post
    Any developments on editing skills at all?

    I didn't even have the desire until now, but it would be great to know even merely how to edit their cooldown timers...
    I doubt that skills have fixed cooldown time in GS, if u give 59 culti skill to a mob, it will spam it...
    You should be able to edit cooldown time of the skill in char XML...

  11. #36
    Black Magic Development das7002 is offline
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    Re: How to edit skills

    Quote Originally Posted by avalanche3 View Post
    I doubt that skills have fixed cooldown time in GS, if u give 59 culti skill to a mob, it will spam it...
    You should be able to edit cooldown time of the skill in char XML...
    I didn't even know you could do that... Giving a boss bids seems quite interesting now that I think about it...

  12. #37

    Re: How to edit skills

    Quote Originally Posted by das7002 View Post
    I didn't even know you could do that... Giving a boss bids seems quite interesting now that I think about it...
    Magic skill work... except EA ones
    Melee don't as far I tried..

  13. #38
    Omega 343 is offline
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    Re: How to edit skills

    Quote Originally Posted by avalanche3 View Post
    I doubt that skills have fixed cooldown time in GS, if u give 59 culti skill to a mob, it will spam it...
    You should be able to edit cooldown time of the skill in char XML...
    hmm, that would certainly be a good starting point... although would become quite tedious to have to do it that way for an entire server... I wonder where it would be (stored, that it could be) edited. So that every character that learns that skill will now have ex. a 30 second cooldown instead of 15 or visa versa... There are a few skills I would like to edit at least in that respect...

  14. #39
    Black Magic Development das7002 is offline
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    Re: How to edit skills

    Quote Originally Posted by 343 View Post
    hmm, that would certainly be a good starting point... although would become quite tedious to have to do it that way for an entire server... I wonder where it would be (stored, that it could be) edited. So that every character that learns that skill will now have ex. a 30 second cooldown instead of 15 or visa versa... There are a few skills I would like to edit at least in that respect...
    Well for angel emu I've taken the liberty of starting to create the skill classes in such a way where it would be ridiculously easy to change skills and add new ones for GM's (such as chat command with /gmc commandhere)/bosses/mobs

    when it does eventually get to that point though it would be useful in my eyes...

  15. #40
    Enthusiast Herosworld is offline
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    Re: How to edit skills

    What i am wondering is, can i make a skill useable with any weapon. If list 73 has all the animations for each weapon that the skill uses, can i just add the other weapons in to make it usable with any weapon?
    All i did for the plumequill with a bow was i made a mold bow that is actually a magic sword.

  16. #41
    Proficient Member DontBugMe is offline
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    Re: How to edit skills

    Quote Originally Posted by Romulan View Post
    My list71:



    Weird isn't it?
    anong file open dyan ha

    ---------- Post added at 01:14 AM ---------- Previous post was at 01:10 AM ----------

    oi paano nyu open eyan anong name ng file ko oopenyung may skill data edit

  17. #42
    Viva la Vida NaMeLeS is offline
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    Re: How to edit skills

    Speak english or provide an accurate translation please, it is the forum rules :)
    Posted via Mobile Device

  18. #43
    Alpha Member Hycker is offline
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    Re: How to edit skills

    Quote Originally Posted by das7002 View Post
    It's agression given by those particular skills, if you notice in PWI assassin and psychics have very low numbers there because they do crazy damage. Barbs have some skills with it being higher up to gain agro quicker.
    sorry for NECROing, i just wanna ask you guys its possible to set higher this number? if yes whats the maximum? i jsut rly confused coz many player from my server Q_Qing coz barbs cant hold agro with flesh realm... its possible to set it higher then origninal? any1 tested?

  19. #44
    Viva la Vida NaMeLeS is offline
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    Re: How to edit skills

    I havn't tested it personally but you could :O
    Posted via Mobile Device



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