How to make the models be "solids"?

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  1. #1
    Sorcerer Supreme vinicius.edson is offline
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    How to make the models be "solids"?

    My question is simple.

    How to make the models added as NPCs appear solid? When they are added using custom models, they can be "crossed" by the players. I would like to add them as if they were solid elements as the standard game NPCs.


  2. #2
    Sorcerer Supreme vinicius.edson is offline
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    Re: How to make the models be "solids"?

    Nobody knows?

  3. #3
    Sorcerer Supreme lotus55 is offline
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    Re: How to make the models be "solids"?

    I never got to create a npc yet, but tried to "copy" the parameters of another npc "consistent, solid" editor npc?

  4. #4
    Sorcerer Supreme vinicius.edson is offline
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    Re: How to make the models be "solids"?

    Quote Originally Posted by lotus55 View Post
    I never got to create a npc yet, but tried to "copy" the parameters of another npc "consistent, solid" editor npc?
    No. I think it's in the ecm file. =/

  5. #5
    Sorcerer Supreme lotus55 is offline
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    Re: How to make the models be "solids"?

    Quote Originally Posted by vinicius.edson View Post
    No. I think it's in the ecm file. =/
    I do not think that is the ECM, but the use of a peer should leave it consistently. You understand what I said? Example, the editor of npc there are unidentified parameters, I'm just guessing that might be one of them.

  6. #6
    Sorcerer Supreme vinicius.edson is offline
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    Re: How to make the models be "solids"?

    Quote Originally Posted by lotus55 View Post
    I do not think that is the ECM, but the use of a peer should leave it consistently. You understand what I said? Example, the editor of npc there are unidentified parameters, I'm just guessing that might be one of them.
    I'm using a npc cloned in el.data. Only changed the models target and it don't appears solid.



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