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[B]aSH
Items Remove from Inventory when Exiting Instance
Hi all,
a Question I know most would like to know and that is does anyone know how to set it so an item will remove from the game when exiting specific instances, for example "Beans from Godless Valley".
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Hi.
Re: Items Remove from Inventory when Exiting Instance
Try proctypes: 260, 274, 275, 279, 2308
found one mmore: 311
these are working with 1.4.1+ idk about 1.3.6, u need to check
Last edited by avalanche3; 25-06-11 at 11:33 AM.
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[B]aSH
Re: Items Remove from Inventory when Exiting Instance
Ok I will have a go, thanks :)
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Hi.
Re: Items Remove from Inventory when Exiting Instance
256 is another, but if above don't work this one won't too
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Enthusiast
Re: Items Remove from Inventory when Exiting Instance
Hey,
Just create a task which activates at the exit coordinates and world tag of your instance, set it to auto complete and delete the specific items in 9999 quantity, no matter how many inventory slots are filled with those items any of them will be gone.
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[B]aSH
Re: Items Remove from Inventory when Exiting Instance
Example Quest to test from?
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Account Upgraded | Title Enabled!
Re: Items Remove from Inventory when Exiting Instance
Check "Moon Keys" (?) from Dragon Palace, dunno if it is a ProcType or a Quest...
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Account Upgraded | Title Enabled!
Re: Items Remove from Inventory when Exiting Instance
Check "Moon Keys" (?) from Dragon Palace, dunno if it is a ProcType or a Quest...
EDIT:
Ok seems to be a quest
Perfect World Quests Database - Quest: Give back the Key
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Hi.
Re: Items Remove from Inventory when Exiting Instance
Nice, if I had been to Dragon Palace more than 2 times on PW MS maybe I would remember about this quest :)
It seems like the only working proctypes are those that we know already and all from new instances aren't supported.
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Black Magic Development
Re: Items Remove from Inventory when Exiting Instance
Or use the 50 hay quest items disappear on fail, set items needs to something beyond the possibility of getting from the instance and give it a 1 second timer. Tada when it fails items go poof.
You'd also need to have it appear as soon as you enter instance but require you to be in main world to continue (like a dialogue message or something like that) so that it doesn't matter how the instance is left