for traffic i have 700-1000 user/days, not more then 35Mbps ( Megabit )
need 32 or 48GB of ram to solved all problem ( dupe / map crash ), processor not much help...
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for traffic i have 700-1000 user/days, not more then 35Mbps ( Megabit )
need 32 or 48GB of ram to solved all problem ( dupe / map crash ), processor not much help...
Lol. Tried PW server ( just main map ) on mah eTRAYz and it works fine with only 128 mb RAM and 6 GB swap :lol:
Hope it will not burn that little NAS cpu in there :D: but for now its running fine on LAN. ( 1 player only :D: dont want to stress that little thingy too much )
Oh and sure this is just a test. Will delete that later. Just wanted to see if it is running at all :D:
The problems come when you run out of swap. It happened to us with 8gb ram and 2gb swap. All instances running and around 30~40 players. Suddenly a map crashes, and most times it takes another process with it. If you get more swap it works, it just will become laggy if all maps are populated at the same time, which is very rare with <100 players.
Well obviously... hard drives (even ssds) are quite slow compared to RAM... For the people that don't know the MAIN bottleneck almost always is the secondary storage (which is HDDs, SSDs, w/e). 99% of the time the reason why a computer seems slow is because the CPU is just sitting around waiting on I/O
And 343, if you look at network use and isolate ONLY a PW client connection (or any client > server) connection the number one thing after bandwidth is latency, high ping is also bad. And your 64kbit/s isn't that far off from what is needed in a densely populated area (such as one with lots of mobs since server has to send shit tons of location updates) can use ~40kbit/s and just like you said, better safe then sorry...