Monster Movement

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  1. #1
    RaGEaholic crxfreak is offline
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    Jul 2011 Join Date
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    625Posts

    Monster Movement

    Please read this first before stating it has been answered before. I am not looking for what causes a mob to be aggro or how to make them have a walk path. What I am looking for is what causes a mob to stay in one place versus walking around. Common sense would tell me it is in npcgen, however I have given 2 different mobs the same spread in npcgen and 1 mob does roam, however the other sits in one place not moving at all. By not moving I mean walking, it has normal mob actions and if aggroed does follow and attack, but does not roam according to the spread in npcgen. Is there a line in elements to make it stay in 1 place? Thanks in advance.


  2. #2
    Account Upgraded | Title Enabled! [D@nte] is offline
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    Apr 2010 Join Date
    249Posts

    Re: Monster Movement

    check elemts list38 / 39 w/e

    aggro_time
    inhabit_type
    patroll_mode <= should be a 0/1 flag
    stand_mode <= should be a 0/1 flag
    walk_speed

  3. #3
    RaGEaholic crxfreak is offline
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    Jul 2011 Join Date
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    Re: Monster Movement

    Quote Originally Posted by [D@nte] View Post
    check elemts list38 / 39 w/e

    aggro_time
    inhabit_type
    patroll_mode <= should be a 0/1 flag
    stand_mode <= should be a 0/1 flag

    walk_speed
    Awesome thank you those were lines still "?" in my configs, slowing getting them all filled in. Thanks again this helps a ton.

  4. #4
    Proficient Member Souris is offline
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    Feb 2009 Join Date
    167Posts

    Re: Monster Movement

    there also is "strategy" field (amongst the first 20 fields). Can take many values and will change how the mob behave (standing, chasing, use skills or not, keep distance or melee, etc). For fully documented seledit config (no "?") search through my previous messages.



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