Or use the media player that can play anything, VLC is awesomeness
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Ok i played with that stuff a bit. Tested M3U files as link to the stream ... Failed. Tried listen.pls files ... Failed. Tried RAM files ( Real Audio, the one i hate most :D: ) ... Failed. But i wont give up. Still trying. Problem is that i can start programs in background for music but thats not what i want because the players cant change the volume ingame then. Also i dont want normal music files because thats not "live" and i cant do radioevents then :D:
Still trying. I'll let you know if i find a way :):
Hmm. Shall i try to run Boomerang on it ? :D: Nah i guess it will again just show ASM code instead of really readable code.
I just tried that formats because those textfiles are ( you already said that ) redirects but the buildin player seems to be incompatible to those. Strange that it supports ogg files. Its maybe just a inported codec instead of a real player but i dunno. I will try some other formats, maybe it works. Who will know when nobody tries :):
you can try to find if there is a streaming server solution for audio files, like frameservers in video world. A streaming server creates a dummy file and when an application access the dummy file the streaming server "writes" to the file.
Disadvantage: a streaming server must run in background
So like writing a cache file or buffer file that the client plays while the streaming server writes to its end and ( more or less ) deletes at the beginning of the file after some seconds ( or when closing the app ) ? hmm. Thats something i can try. Good idea ... if someone ask for me im at Visual Studio :D: